start && end > -1) { if (start > -1) { var res = data.substring(start, end); start = res.indexOf('>') + 1; res = res.substring(start); if (res.length != 0) { eval(res); } } cursor = end + 1; } } } //]]>
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Duke Nukem 3D Wii August 25, 2010 01:51PM | Registered: 2 years ago Posts: 21 |

https://eduke32.svn.sourceforge.net/svnroot/eduke32And even better, there's already a mod to be able to run it on the Mac's PowerPC CPU, right here! ;)
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Re: Duke Nukem 3D Wii August 25, 2010 09:45PM | Admin Registered: 4 years ago Posts: 5,132 |
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Re: Duke Nukem 3D Wii August 25, 2010 11:51PM | Registered: 2 years ago Posts: 21 |
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Re: Duke Nukem 3D Wii August 26, 2010 01:45AM | Registered: 4 years ago Posts: 234 |
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Re: Duke Nukem 3D Wii August 26, 2010 02:26AM | Registered: 2 years ago Posts: 21 |
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Re: Duke Nukem 3D Wii August 26, 2010 05:58PM | Registered: 3 years ago Posts: 223 |
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Re: Duke Nukem 3D Wii August 26, 2010 09:10PM | Registered: 2 years ago Posts: 21 |
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Re: Duke Nukem 3D Wii August 27, 2010 04:17PM | Registered: 3 years ago Posts: 223 |
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Re: Duke Nukem 3D Wii August 28, 2010 08:30PM | Registered: 4 years ago Posts: 234 |
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Re: Duke Nukem 3D Wii August 30, 2010 12:12PM | Registered: 2 years ago Posts: 24 |
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Re: Duke Nukem 3D Wii August 31, 2010 01:38AM | Registered: 3 years ago Posts: 223 |
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Re: Duke Nukem 3D Wii August 31, 2010 07:22PM | Registered: 2 years ago Posts: 21 |
Quote:Don't know if it is any good or not, but the people on the GL2GX project seems to have already begin to develop an OpenGL wrapper for GX! ;)Arikado
No OpenGL for Wii homebrew. Sorry.
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Re: Duke Nukem 3D Wii August 31, 2010 08:43PM | Moderator Registered: 4 years ago Posts: 703 |
Quote:XICO2KXQuote:Don't know if it is any good or not, but the people on the GL2GX project seems to have already begin to develop an OpenGL wrapper for GX! ;)Arikado
No OpenGL for Wii homebrew. Sorry.
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Re: Duke Nukem 3D Wii August 31, 2010 09:12PM | Admin Registered: 4 years ago Posts: 5,132 |
Quote:Yeah, I've worked with it myself actually. In short: It's really, really broken. scanff messed with the code and got some better results with it but as far as I know it's still a long way off from being usable enough to port what you're asking for.XICO2KXQuote:Don't know if it is any good or not, but the people on the GL2GX project seems to have already begin to develop an OpenGL wrapper for GX! ;)Arikado
No OpenGL for Wii homebrew. Sorry.
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Re: Duke Nukem 3D Wii December 03, 2010 12:56PM | Registered: 2 years ago Posts: 21 |
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Re: Duke Nukem 3D Wii December 03, 2010 10:09PM | Registered: 3 years ago Posts: 379 |