Whoa, didn't think anyone out there was still interested in this. Yes, the last time I compiled that source was with very older versions of MLlib and FreeTypeGX. I was actually working on a version that used GRRLIB, but I just haven't found the motivation to do so. In fact, I think I still have some code around where I was playing around with it. I'm kinda embarrassed by thatby rosch - Coding
Shouldn't that be: C:\devkitPro\MLlib\include Are you missing the one L? Quotelaserbeak43I know this is an old topic, but i can't seem to get Visual Studio working, it's been a while. I have these directories:QuoteProject PropertiesC:\devkitPro\devkitPPC\include; C:\devkitPro\libogc\include; C:\devkitPro\MLib\include; C:\devkitPro\insight\include;$(IncludePath) and i gby rosch - Coding
I'm always interested in teaming up with a graphics/music person. I pretty much fail at anything creative besides coding: See layout of www.wiibrew.org/FMyLife Got any samples?by rosch - Homebrew Applications
I've done work with file downloading as part of my application (FMyLife), so respond here if you'd like my help with that. Don't know too much about libwiigui (I use MLlib and GRRLIB), or XML opening (though this would be sooo helpful).by rosch - Ideas, requests
Use GRRLIB. I used MLLib as well and am now migrating to GRRLIB for my applications. I have to rewrite a bunch of things (a sprite/coordinate) mapping system, but GRRLIB offers a benefit of allowing texture composition (essentially texture buffer drawing).by rosch - Coding
Take a look at the source code for FMyLife, as I use MLlib under a C++ type environment. I may have had to modify some of the headers in order to properly compile it as C++, I don't exactly remember.by rosch - Coding