Hi everybody, On this moment i am developing a TowerDefense like game for the Wii Homebrew scene. So please checkout my website for more information. Best Regard, wplaatby wplaat - Homebrew Applications
Hi Arikado, It is working. Great!!! I did not know that you could sync the WiiRemote by this hidden button on the Wii Console. Wants again many thanks now i can build a multi player version of Pong2 and other game i created. bye! wplaatby wplaat - Coding
Hi Arikado, Thanks for you fast reply. I will try this evening and let you known if this is solving my problem. Best regards...by wplaat - Coding
Hello everybody, I have added the lines, but still my second WiiMote will not sync (Blue leds keep blinking and after 30 second go out) here is my main loop. Wait do i wrong? int main() { // Init main variables int x1=0, y1=0, x2=0, y2=0; // Init video layer VIDEO_Init(); // Init wiimote layer WPAD_Init(); WPAD_SetIdleTimeout(60); // Wiimote is shutdby wplaat - Coding
Hello everybody, Who have a c source code example to control two WiiMotes with the standard libogc library. I would like to add multi player mode to Pong2 but do not know how? Looking forward to your reactions. wplaatby wplaat - Coding
Hi Hattivatti, Were is the WPAD_BALANCE_BOARD value defined. I can not find it? wplaatby wplaat - Coding
Hi Hattivatti, Thanks for your reply. I will study your example. If it is working fine i will add your source code in the RedSquare game and add your nickname in the credit page as reward ;-} wplaatby wplaat - Coding
Hi Everybody, I added now the complet path (as mention by Arikado) and it is working stable. Relative paths do not work anymore stable with libfat 1.0.2 is my conclusion. Happy New Year! wplaatby wplaat - Coding
Hi JustWoody, Thanks strang. I did not face that problem. Sound (Mod file and PCM file) worked fine. But it is good to read that you solve the problem. Happy New Year.by wplaat - Coding
Hello everybody, Does some has a working example how to readout the Wii Balansboard. I would like to integrated this device in my game. Looking forward to your reactions. Happy new year to everybody. wplaatby wplaat - Coding
Hi everybody, I am facing the following problem with the new libfat 1.0.2 library. For some unknown reason sometimes a file (highscore.xml) stored on the SD(HC) card is not found during start up of my game. The previous version of libfat did not have this problem. Do anybody know a solution for this issue. Sample code void loadHighScoreFile(char* filename) { int i; FILE *fp;by wplaat - Coding
Hi DrTwox, The workarround is working fine, Thanks for you advise. wplaatby wplaat - Coding
Hi all, On my website i have a compile libogc 1.7.1 library available with includes libfat 1.0.2 and libsnd 1.0. I took me also some time to compile it right. I have adapted the makefile my self to get the job done. Willemby wplaat - Coding
Hi everbody, The above reported issue is solved with libogc. Thanks for all the replies! An compiled libogc 1.7.1 with includes libfat 1.0.2 and libsnd 1.0 and can be downloaded from my website. Greetings..by wplaat - Coding
Hi DrTwox, Thanks for the reply, i will try the workarround!by wplaat - Coding
Hi Arikado, On my website i have a zip file ready with contains the compiled libogc 1.7.1 library (including libfat 1.0.2 and libsnd 1.0). I you extract this zip file in the devkitpro directory you are in businessby wplaat - Coding
Hello everybody, I am facing the following problem with the following new Wii libraries. - libfat 1.0.2 - libogc 1.7.1 My program can not read files located in a subdirectory when i us a SDHC card. Do other people facing the same problem? small example: void readfile(void) { char filename="data/en/english.xml"; FILE *fp; fp = fopen(filename, "r"); if (fp!=NULL)by wplaat - Coding
I am facing the same problem. When is libogc v1.7.1. available? Other question: Will libsong also me integrated in v1.7.1. That would be super! I get the following link errors with libogc v1.7.0 c:/devkitPro/Wii/pong2/source/pong2.c:1264: warning: implicit declaration of function 'MODPlay_SetVolume' c:/devkitPro/Wii/pong2/source/pong2.c:1349: warning: implicit declaration of functby wplaat - Coding
Hello Everybody, I have posted the same question in the coding forum. Please reply in this topic. Sorry for the inconvinous!by wplaat - Homebrew General
ok, thanks for the advise! How can i remove a wrong post?by wplaat - Coding
Hi Everybody, If you want to see a working example of the work of DrTwox. Download the BibleQuiz of RedSquare source code. I have adapted it a little bit, but to the basic idea is the same! wplaatby wplaat - Coding
Hi, See also the Pong2, BibleQuiz and RedSquare. These games contain an improved http library with is running in a separate thread and support google analytic http request without JavaScript support. With this google analytic http request you really can track who is downloading and playing you application. wplaatby wplaat - Coding
Sorry for that. But what is the correct forum for this question?by wplaat - Coding
See my post of today? Who can help me in this new project! wplaatby wplaat - Homebrew General
Hello everybody, Is there a JavaScript JVM library (*.a) for Wii Homebrew scene available. If so, migrating existing java script games to the Wii would be really easy. This will open a complete new world of possibilities ;-}. If there is nothing available. Who will help me to migrate Mozilla SpiderMonkey (http://www.mozilla.org/js/spidermonkey/) to the Wii platform. Looking forward to your reaby wplaat - Coding
Hello everybody, Is there a JavaScript library (*.a) for Wii Homebrew scene available. If so, migrating existing java script games to the Wii would be really easy. This will open a complete new world of possibilities ;-}. If there is nothing available. Who will help me to migrate Mozilla SpiderMonkey (http://www.mozilla.org/js/spidermonkey/) to the Wii platform. Looking forward to your reactioby wplaat - Homebrew General