I'm not really sure if this is the right section in the forum to post this but I wasn't sure where else to put it so here it is. I'm going to be posting an update soon (probably on Monday) for my Wii/PC game They Do Not Die. Since it has a built in level editor I thought it would be a cool idea to include a pack of user made levels with it. So if you have made a level for the gaby ThatOtherPerson - Homebrew General
thanks everyone :)by ThatOtherPerson - Coding
Quick question that I suspect has an obvious answer that I've overlooked: How can I accurately measure the passage of time on Wii? I previously used SDL_GetTicks (which returns the number of milliseconds that have passed since SDL was initialized) but that isn't an option when I'm not using SDL.by ThatOtherPerson - Coding
I'm definitely interested. PM sent.by ThatOtherPerson - Ideas, requests
Done. Let me know if there are any changes you want made to it.by ThatOtherPerson - Ideas, requests
So anyways I found that if I left it to continually loop fatInitDefault() then it would eventually find the usb drive (it doesn't take long just roughly ten or fifteen tries). I don't know why the inclusion of SDL seemed to be preventing the initial attempts from succeeding or delaying it from being accessible or whatever it is that its doing but just sticking while(!fatInitDefault()by ThatOtherPerson - Coding
If it doesn't have something similar already then that would be cool functionality to see added to the Dolphin emulator but realistically I don't think it would be even technically possible to achieve on an actual Wii without maybe doing an absurd and unrealistic amount of modification to each individual game that you want to run with this which seems unlikely to happen (there is some cby ThatOtherPerson - Homebrew General
Heres something interesting. The Wii file system example that's included with DevKitPro (compiled with the same makefile as I used with the little test program I posted earlier that I've been trying to get working just with the source code from the example copy pasted) works with both my SD card and my USB stick. But when I include SDL/sdl.h and SDL/sdl_image.h (they where alreadyby ThatOtherPerson - Coding
QuotescanffHere's an idea, may sound stupid but have you done a clean build since updating devkitpro/ogc. I've noticed sometimes if you replace libraries and don't do a full build it's still got the old one linked in the object files. Its already something I do kinda compulsively lol. I just tried it again and it didn't fix it.by ThatOtherPerson - Coding
Quoteg_manTry formating your usb drive, It think that might be the problem. But before you do make sure to backup all of your files. You should also try another usb device, The problem could also be that the wii doesn't like your usb. I've only got the one USB device to test with but I don't think its the problem. it doesn't seem to have any trouble running anyone's hoby ThatOtherPerson - Coding
And its not a problem specific to Wii SDL. I have the same problem with libogc's MP3Player. I added it to that short example I posted and it runs fine and plays the music with a SD card but wont on a USB drive. But here is the real oddity: If I launch Dance Clone (one of the games that wont load the media it needs from a USB drive) from a SD card (or from a USB drive with a SD card stuckby ThatOtherPerson - Coding
thanks :)by ThatOtherPerson - Homebrew General
I thought that was probably what I was suppose to be doing. But I had tried it and just tried it again now and it doesn't seem to work. IMG_Load("sd:/testimg.png"); works for loading an image from the root folder of an sd card IMG_Load("usb:/testimg.png"); but it wont load the same image from the root folder of my usb drive with that.by ThatOtherPerson - Coding
I've always used an SD card for running homebrew off of and I just assumed that the stuff I was writing also worked on USB mass storage devices. But someone mentioned that something I had made wasn't working with their external hard drive and they where totally right. I have no idea what I've been doing wrong but I tried it out with a USB flash drive and none of my games actually fby ThatOtherPerson - Coding
Not sure if this is the correct place in the forum to be asking but nowhere else seems more appropriate to me... Is there anyone in the community anymore that is set up and willing to record video of peoples homebrew Wii games? Contra was doing it for a while but it seems like its been ages since their last youtube account was shut down and they dont seem to have done any new vids since then.by ThatOtherPerson - Homebrew General
It doesn't seem to be loading for me :(by ThatOtherPerson - Offtopic
Quotecactusjack901You know... Does Onlive remind anybody else of The Phantom? ) No the Phantom wouldn't have streamed video of games to you and your input to the servers instead it would have just downloaded the games and played them locally which meant that it wouldn't have required massive amounts of bandwidth and zero latency making it far more realistic then OnLive. I'm suby ThatOtherPerson - Offtopic
Ok then. Thanks.by ThatOtherPerson - Coding
How do I check what the maximum resolution I should ideally be using is? Or even just what aspect ratio to use? Right now I'm just doing everything in 640x480 but not everything fits on screen and instead parts get clipped off at the top and bottom and I know its not my TV because Wii's system menu and the homebrew browser and everything else fits perfectly. I'm not sure if it mattby ThatOtherPerson - Coding
I haven't been paying much attention to the Wii homebrew scene for a while so I cant say how it compares to the way it was a just a few months ago but over all I think it has slowed a bit. Pretty much everything has been done already. Regardless of how you feel about it the main focus for most people for opening up closed platforms like Wii is to enable piracy and that has already been doby ThatOtherPerson - Offtopic
Never mind. It was my copy of devkitPro. turns out my version was out of date (not sure when I updated it last) so I got the update, recompiled, and its working now :Dby ThatOtherPerson - Coding
I switched over to C and it compiled fine without anymore warnings :) I still get "Failed to initialize network" when I run it though. I was actually moving it back and forth from my PC to Wii on SD card but I don't think there is anything wrong with my network (All my online Wii games like Mario Kart and Call of Duty: World at War work fine when I'm playing online) and I just tried senby ThatOtherPerson - Coding
I'm not sure what I'm doing wrong but it never seems to work. I keep getting the "Failed to initialize network" response and it shuts down. I haven't tried any address other then example.com/index.html yet but I assume the result would still be the same with another. Also I get the following warnings when compiling. > "make" source.cpp c:/devkitPro/projects/wiinode/sourcby ThatOtherPerson - Coding
Thank you so much for your reply! Your shoddy example is probably the simplest most helpful thing I've seen on the subject :) I just read through it and I'm really hyped to compile/test/edit it later when I have more time and I'm looking forward to seeing you update it.by ThatOtherPerson - Coding
No app like that exists and (I could be wrong about this) I don't even think it would be possible to make a Wii homebrew app to monitor temperature or fan speed. I would think it should be possible for someone to make a App to monitor and display the total amount of built-in flash memory and amount of free memory available though. Nobody has yet though.by ThatOtherPerson - Homebrew Applications
Hi. I'm sure the answer is probably fairly obvious but I've been going through what I can find about how to do anything internet related with Wii and I still cant figure out how to do what I want to do. I just want to be able to download and read the contents of a text file (TXT, HTML, whatever) from a website. A simple example would be greatly appreciated. I'm seriously stuck andby ThatOtherPerson - Coding