Yes very. They're more convenient overall, I don't really have a way of posting screenshots though.by Dood77 - Homebrew Applications
It's a port of prboom so it should. At least, TNT, Plutonia, and Doom I and II worked for me.by Dood77 - Homebrew Applications
I wonder if the old version of the .wad is floating around the intarblag somewhere....by Dood77 - Homebrew Applications
QuotestrongfanI think he means to stop focusing on network play and try to make it faster first. It's called priorities. Yes I know, that's why I wrote this part: QuoteDood77You don't have to worry, they're not going to mess around with less important features and neglect making it run better.by Dood77 - Homebrew Applications
Someone should port stepmania and frets on fire into the same app, lol. Stepping to the beat and jamming the solo at the same time would be pretty epically geeky.by Dood77 - Homebrew General
It'd be one huge cheat, and even then it would require someone taking a many sleepless nights pouring over a hot hex editor and a few gigs of bytes. All so that a few people didn't have to go out and spend $40 on a new guitar controller. Wait for Guitar Hero 4.by Dood77 - Homebrew General
Maybe the next version of Mario & Sonic at the Olympics will include a drug testing portion, where they check for virtual steroids like Ocarina. :Pby Dood77 - Homebrew Applications
QuoteArikadoAll I want is a solid N64 emulator. I know that Mupen64 is very network extensive. However, I wouldn't mind if they got rid of the networking to bring us a good emulator. And then later updated Wii64 with networking capabilities. Most of my friends can come to living room to revisit split-screen Goldeneye. So, if it speeds up the process, I wouldn't mind if networking isby Dood77 - Homebrew Applications
If C++ is faster then why does anyone ever fool around with BASIC? WiiBASIC would be a toy, obviously not a serious application maker. In fact you could do some pretty neat stuff with it if it was properly done, and maybe even get someone else interested in programming by showing them this. I say do it. In fact I say do them all! (And yeah, a USB keyboard is necessary. But seriously folks, go toby Dood77 - Homebrew General
Not trying to offend anyone, but if someone capable wanted to port this then they wouldn't need people posting random links that they think had something to do with programming. They can find most of what they need on their own, and if they can't they can ask. But yeah, what eulan said, port Quake 3 first. Then we'll talk ET. (Doesn't anyone know that Call of Duty ran on thby Dood77 - Homebrew General
@Arikado Whoops, did one of those thought-it-was-the-end-of-the-thread-but-there-was-another-page-I-didn't-read-and-ended-up-replying-to-a-post-that-had-already-been-replied-to things. Sorry :P But really, doesn't anyone want to see Jedi Knight running on Wii? Makes me want to attempt a glovepie script on my computer just to work out the controls...by Dood77 - Homebrew General
@Arikado No Quake 3 did not run on DOS, and no one can legally give you PAK1. The .exe is actually shareware, as well as PAK0. (Heck, the whole program's source is free, so why wouldn't the .exe be?) And as for running them in a DOS emu, thats pretty unlikely unless the emulator achieves some great speeds and is a port of another emu that's been in development for some time. (Likby Dood77 - Homebrew General
However, it may be possible in a future version because of the release of libdi. :)by Dood77 - Homebrew General
1080i is actually just barely more pixels per frame than 720p. (If I'm doing my math right) Lets see... 1080i is 1920 * 1080 = 2073600 pixels, but its interlaced so thats only every other scan line per frame, so 2073600/2 = 1036800 pixels per frame. 720p is just 1280 * 720 = 921600. So roughly 100 thousand pixels per frame more for 1080i, I would've never thought that 1080i would be eaby Dood77 - Homebrew General
Possibly stupid in that everyone here is too stupid to answer, or just doesn't care enough because it would probably take way too much effort to actually accomplish. But yeah I'm guessing that it's completely a hardware issue, not that its "locked out", but that the very hardware itself is absolutely not capable of transmitting the kind of signal through component output that 72by Dood77 - Homebrew General
Yes, afaik, if you wanted to alter a Wii ISO you have to decrypt it somehow, but once you do the specific key that the Wii uses to verify a real game gets destroyed, so Trucha takes advantage of a bug in this encryption process to make it possible to run modified (or homemade) Wii ISOs. But all this only works if you are able to circumvent the inability to read burned discs on the Wii. (with a mby Dood77 - Homebrew General
I recently tried out aksommerville's latest FCE Ultra modification here (the third link) but I couldn't get it to work, all I got was that color test thing and if I pushed home the graphics went all weird... I'm guessing it's not supposed to do that. Anyway the fast wiimote syncing was what I really wanted, currently I think I'm using Suloku's build. Does anyone knowby Dood77 - Homebrew Applications