Is it homebrew, or what?by Dykam - Offtopic
Doesn't make _pixel = 0 it transparent... maybe its in ARGB format, instead of RGBA... so try _pixels = 0by Dykam - Coding
But then, the computer is the server, the wii the client...by Dykam - Homebrew General
Strange... but i, i+1 and i+2 don't give any problem...by Dykam - Coding
... can you see when it hits the line? I mean, when the error occured. Isn't it something like i+3 is more then _pixels[]-lenght?by Dykam - Coding
Wow, That danbal game is amazing :Dby Dykam - Homebrew General
Quotehenke37That method is for the global alpha, but what you want is the real alpha channel in the png file. So get a better png file creator that allows you to specify the alpha channel.I know, that's what I do, but Arikado wanted it to solve it this way, so I help- thinikng :D.by Dykam - Coding
So... u8 R = _pixel[((pixel - (pixel%16)) / 16) * 64 + (pixel%16) * 32] Wild, not checked guess.. but try, maybe it works.by Dykam - Coding
I'm sure it will never happen, chaosteil (or feesh, don't remember anymore) told me.by Dykam - Coding
... the "crash lines" look good... i think you need to ask chaosteil for more info about the handling of _pixel by the base-class, Image. You may want to add, and if you've time left, more overloads, because, if the user doesn't want to check on alpha, he needs to do CheackPixel 256 times: bool DrawableImage::CheckPixel(u32 i, u8 r, u8 g, u8 b){ if(GetRed(i) == r && GetGreby Dykam - Coding
C# and HTML are no concurrency :D With C#->ASP.NET, HTML is generated.by Dykam - Offtopic
QuoteCrayonQuoteDykamWhat's wrong with C#? C# is an object-oriented programming language developed by Microsoft. No need to say more.That doesn't mean it's MS only... The OS-project Mono uses C#. C++ is also partially developed by MS, Ansi/Iso has taken a lot of the features of VC++.by Dykam - Offtopic
... if it's a port, the physics are already in the starting code... but if you port it by completely rewriting the code... yes, then you can use Box2D, which is used by WiiPhysics.by Dykam - Homebrew General
Sound very logically... 32Bits pixelvalues... so _pixel is a u8[]?by Dykam - Coding
You can also have every alpha-value, visible to half-visible to invisible.by Dykam - Coding
But can the wii handle all the features? Ogre is created for the pc, so the wii can have trouble with some of the effects.by Dykam - Homebrew General
I'm not planning to cheat online... The board where i posted the news... has also a message about cheating online.by Dykam - Homebrew Applications
Oh... a shame... I'm (almost) always available for testing :D.by Dykam - Homebrew General
But... you can't test you're HB.... Do you've plans to buy a Wii?by Dykam - Homebrew General
Has it multiple cores? I kbow he has a ARM and a PPC processor... but only one is available for games etc. But you've never threaded on Wii?by Dykam - Homebrew General
In you're tut, can you ad a little example of threading on wii? I can't get it to work. (.net is so much different on threading).by Dykam - Homebrew General
You're making me suspicious... can't wait.by Dykam - Offtopic
Another error in the code if you do SetPixel(x,y,r,g,b,a)... you get the same color again... do SetPixel(x,y,r,g,b,0)...com i think.by Dykam - Coding
I can test :D. Oh, obedience question... on while(1), it keeps running full-speed... how to slow it, so i've a steady framerate? I think it's important for such things as graphics&games.by Dykam - Homebrew General
Not heigth() and width()... must be heigth an width.by Dykam - Coding