instead of theme=tree it should be theme="tree" (with quotes) also folder structure should be like below, sd:/crazyintro sd:/crazyintro/crazyintro.xml sd:/crazyintro/tree/ sd:/crazyintro/tree/(All the theme files...) Other troubleshooting hints 1. Open crazyintro.xml in internet explorer or another xml validating tool so that it's valid. 2. The width and height of the imagesby I.R.on - Homebrew Applications
You described the improvements I designed for FE100 :) (Never materialized though) Ftp suggestion is nice I think you can use it at least to get saves. Transferring to wii with ftpii needs added work, it can't write do nandfs... also one need a bit of more work to deal with the restrictions imposed on savefiles (needs researching) What I had originally devised was to use wiiload featurby I.R.on - Ideas, requests
Well freeing that memory definitely unneeded where I've used it... Yes indeed it leaks memory... Working with heap actually one always get more problems freeing memory rather than leaking it due to buggy libraries underneath though...by I.R.on - Coding
QuotetueidjThere's already a function to do this in libogc (net_get_mac_address). I'm sure it's added recently though, I don't give a chance that I've missed it 5 months ago...by I.R.on - Coding
Someone asked me how to get the mac address so it's better I share the code here too..by I.R.on - Coding
Rumours telling the game installs korean ios against the use of TBR (that's for NTSC-J version though)by I.R.on - Homebrew General
For some primitive tutorial see below (by primitive I mean without using any 3rd party library)by I.R.on - Coding
Yeah that would help you, Search for banner brick rabbids go home in google and you'll find how you can make use of that chip to unbrick your wii... Anyway sending the link to you via PMby I.R.on - FixMii
How about this name : Wiibrewser ? Wiibrew + browser Homebrew Browser PC could mislead people with a non existing affiliation from the app Homebrew Browser. And wouldn't it be better if it employed Homebrew Browser's repo? Sometimes apps in wiibrew are hosted on a different site but just getting linked from there...by I.R.on - Offtopic
New title id is 00010001af1bf516 (lowest 32-bit doesn't translate to ascii well) If it's in haxor language it might be an abbrev. AFIBFSIG? Another Fail In Blocking, Fucking S I G...?by I.R.on - Homebrew General
QuoteyellowstarQuoteI.R.onHmm an interesting and very nice work indeed. But too much preparations needed thinking the bricks it can fix... It can only fix bricks where System Menu is intact. @yellowstar : Some questions for you, 1. To send that title booting message you need to register at least one internet mail in your wii I guess? 2. What would you be booting out of wc24 to recover theby I.R.on - FixMii
QuoteAobxQuoteI.R.onThere is one just possibility for non modded wiis, it's the case where update is interrupted and you somehow ended up with the executable of the system menu but with no other resource files or with missing resource files... With that case yes you can semi-brick a wii on a non modded wii. But that's not a common case... By this interruption, you could also get a fulby I.R.on - Homebrew General
To do that simply, 1. Extract your vc save using savegame tools, I don't have preference over any so can't give you a name... 2. Open vc save using hex workshop 3. Open your Snes blah blah emulator's save in that hex workshop too, flip each two bytes... (it's said that there is such a function in hex workshop) 4. Select whole data in homebrew emulator's save you fby I.R.on - Homebrew General
QuoteSifJar Actually, from my reading of HackMii and WiiBrew wiki and other places, you don't need a chip to semi-brick with an out of region game. IIRC I read something on HackMii along the lines of you can't play out of region games, but you can update from them. It was talking about semi-bricks I think, and was saying how it wouldn't be much of an issue if you couldn't instby I.R.on - Homebrew General
Hmm an interesting and very nice work indeed. But too much preparations needed thinking the bricks it can fix... It can only fix bricks where System Menu is intact. @yellowstar : Some questions for you, 1. To send that title booting message you need to register at least one internet mail in your wii I guess? 2. What would you be booting out of wc24 to recover the wii? Homebrew Channel I guby I.R.on - FixMii
There is a software mean that involves a modded drive and a bunch of games to fill the nand up... search for it if it fits you better than a nand restore using infectus... It uses the fact that once you are out of memory on nand and you try to create a rabbids go home channel from that game it just throws you to the data management screen to reserve some space... of course at that screen you cby I.R.on - FixMii
QuoteSifJar the OP wanted to go from homebrew emulator to vc, not the other way round. As for getting this to work: Create a save in the VC version of the game, and dump it with SaveGame Manager. Then "flip" (no idea how to do this step, maybe a feature of hex editors?) your homebrew emulator save. Then open both saves in a hex editor, and add 0x00 bytes to the end of the homebrew emulator sby I.R.on - Homebrew General
@SifJar : Well I don't think region protection only kicks in when you try to run the game, it should be the same for the update procedure too... Before 4.2 you would be semi-bricked if you updated using a different region game's update* because chips were able to fool the menu that the disc is in the wii's region... actually it isn't... And you were able to recover using sby I.R.on - Homebrew General
He's talking about getting an emulator save working with virtual console... Flip thing he's talking about is changing endianness of data... Possibly Ninty's vc emulator uses big endian but homebrew emulator is using little endian... You need to do the opposite 1. Extract game save using SaveGame Manager Blah Blah (There are numerous apps for this job) 2. Flip and trim theby I.R.on - Homebrew General
@SifJar : Any real evidence as to 003 brick fix with 4.3K Korean game? 4.2 introduced better anti-region free measures. So updating a PAL/NTSC machine using a game with 4.3K update through savemii should not be possible. Unless they removed the check that triggers 003 Error.. And in such a case user can simply update in recovery mode with a game that contains either 4.3E or 4.3P game (speaking juby I.R.on - Homebrew General
Yeah you can just synchronize it all using VIDEO_WaitVSync()by I.R.on - Coding
@dacotaco : yes on top... have you ever heard osi model? Make an analogy from there... priiloader is an application whereas ios provides the infrastructure. ios abstracts the underlying hardware from you, you don't care about what make the network interface is, you don't deal with the internal specifics of the dvd drive, you don't mess with the low level access to the nand and so oby I.R.on - Homebrew General
QuotedacotacoQuoteSolidMario7@dacotaco: I've heard it works, but what i'm thinking is will priiloader put itself on IOS80? Or is it still on IOS70 and works? It makes a differents it'll be nice to know. :) i think ppl fail to understand that , unlike preloader , priiloader does not need any patches in the system menu ios and therefor just works on almost all ios versions to date...by I.R.on - Homebrew General
Good news is, here I mirrored the app : Bad news is : it's not compatible with new homebrew channel, it uses old wiiload protocol. Semi good news is you can still make use of the tool with a little bit of cheating... here is how... 1. Have a simple tcp server listening to port 4299 (wiiload port) on your pc, run this such as this one : (it's a lame .net console app) 2. Sby I.R.on - Coding
Sorry for raising the dead from the ground... I was able to get the first 4 bytes of the mac address using below... now trying to figure out why the rest never comes... static u32 buf[0x08] ATTRIBUTE_ALIGN(32); static u32 macBuffer[0x02] ATTRIBUTE_ALIGN(32); retval=IOS_IoctlvFormat(__net_hid, wd_fd, 8, ":dd", buf, 0x20, macBuffer, 0x06); ps: sending bigger buffers & lengths worby I.R.on - Coding
DMP has them almost precompiled... so not much joy in porting DMP... instead you should rip the music playing parts (which are mostly for integrating music play instead of handing actual file formats) from DMP and try to compile underlying libraries...by I.R.on - Ideas, requests
@Daid : Can't find any binary there and too lazy to revive my ubuntu setup on vmware to compile this. ps1: nevermind, I sent the sources to my linux vps and compiled there... ps2: using pngcrush on mii_hairs1.png ./pngcrush mii_hairs1.png _mii_hairs1.png produces exact same size... ./pngcrush mii_hairs1.png _mii_hairs1.png -brute still the same... what am I doing wrong?by I.R.on - Ideas, requests
@mdbrim : Thanks dude, you did the hard work! Yesterday I tried to shrink the images (not by dimensions but file size) using Pngout plugin in irfanview... Indeed I was successful letting it make than more than 3 passes to compress the images better. Original set was 1.03MB and heavily compressed set became 514KB... Resulting set seems to work but there seems to be some problems with the transpareby I.R.on - Ideas, requests
Well your approach is not right... the best place to put the mii rendering functions is Grrlib which I think is the main intention by mdbrim hence the naming of the functions starting with Grrlib... So, instead of trying to make it another library you can just create another file under Grrlib and add the functionality there... So it becomes part of Grrlib... You "libogc addition.zip" is notby I.R.on - Coding
Oops, edited my post... nice media player :)by I.R.on - Homebrew Applications