Hello~ I was struggling recently in the coding again and after some search found out that I can only play MOD files as it is. Converting from IT or S3M to MOD is like converting human where by converting in this one we mean cutting his hands and legs off... I would like to know if there is some fairly easy, or at least not too hard method to play those files. For now I'm using MLLib buby iSubaru - Coding
Thank gods the sprites in this project won't be moving an inch from the starting position... Hmm correct me if I'm wrong, if I get this correctly then: - I have to "write down" positions of the sprites X and Y (aka from X1 to X2 and Y1 to Y2). - When Wiimote points in the are of interest and button is pressed, then "TRUE" - So for example "if Wiimote points somewhere between x>by iSubaru - Coding
Hello I guess I wasn't clear enough on that one... I will give the example from MLLib, it was like this: if (ML_IsWiimoteInSprite(0, &reset) && (Wiimote[0].Newpress.A)) It goes like this: "If Wiimote cursor is pointing at named sprite and A Button will be pressed, do [...]" I would like to achieve something like that without using MLLib anymore (compatibility reasons). Thank you inby iSubaru - Coding
Hello I have been searching Regular Net as well as Under-Net for this info and couldn't find it, maybe because of Nintendo DS coding habbits I asked wrong phrase, anyway here is the thing I would like to achieve... I would like to have in code something like this: "If Wii Cursor is pointing at Sprite and A Button is pressed then [...]" I load the sprites so far with GRRLIB_DrawTile forby iSubaru - Coding
I hate to do many posts for little stuff so I will write one bigger this time in style of ship's logbook :P Day 1: Hmm true on that... Even tough it's super small project (it won't reach 4 MB total or I will chew my socks), I will learn the "good way" of coding it and reading from the card. The trick however is how to emulate it on Dolphin (shuffling all the time on real Wiiby iSubaru - Coding
I have contacted with the author of the MLLib and he agreed that moving to GRRLIB is good idea since it's more updated &c. Therefore I will do last few attempts with 848 instead of 850 or something and then update my libraries to latest GRRLIB (especially that there were some errors when trying to compile GRRLIB project, I suspect that one of things is some mysterious conversion of images tby iSubaru - Coding
Hm~ seems logical. Do I get this right: GRRLIB_DrawImg can be used to both draw background as well as sprites (and probably cursor-pointer)? If so then it's pretty good, everything in one place ^_^ I'm trying to re-do the code now (I have to change for now background stuff to GRRLib way, for quick check, later maybe whole code, GRRLib seems to be up-to-date with devkit libraries).by iSubaru - Coding
Hello I'm trying to make a *very* simple homebrew (few buttons, a little math, really) but I have bumped into that little problem, I have 16:9 aka widescreen TV now so 4:3 background would end up either centered or stretched (dunno what's worse). I got the idea that maybe there is a way to load widescreen background without stretching it so with proper "IF" which I have found alreadby iSubaru - Coding
Thank You very much There is another way - I think - to detour some work, it's to find a program that can on PC read such signals and has open source code (not mentioning as easy build as possible) then trying to port it to Wii or at least some parts of it, so we will have readings correct, then just to translate them in some way... Why I feel it will be a lot of work...mwahahaha ^_^by iSubaru - Homebrew General
Uhm s-sorry, I didn't mean to start a war there T_T To be more exact I'm trying to read signals from music instrument...synth in that case as experiment "IF" Wii has DSP, can probably translate by software MIDI instructions so probably in clear theory there is a way and a ray of hope ^_^ Once again sorry for that warby iSubaru - Homebrew General
QuoteYou guys really no how to make a new user feel welcome. KNOW not NO :P Sorry for that but that sounds funny with "no" XD Ahem anyway welcome to WiiBrew, I crazy programmer iSubaru welcome You in the INN (too much RPGs)by iSubaru - Homebrew General
If You have softmodded Wii I believe You can do some Block-Update, I think Priiloader has it EDIT #1 The trick is that most (if not all) games just says they "must" have updated Wii OS but to tell You the truth the so-called NSMB can still be played on 4.0 or maybe lower without a hunch (it has 4.2 update on disc I think) same goes for other games, no single game found that I couldn't ruby iSubaru - Homebrew General
Hello there I just bumbed into crazy idea of connecting diffrent things to Wii USB...but there is that thing, how to check if there is any reading? Can some application read if anything from input goes to Wii? It would be good to read those signals more precisely but for now if there is some check if any read is done Thank You for advance iSubaruby iSubaru - Homebrew General
I don't know if it will change anything but here is what I've observer I have launched Monster Hunter Tri from closer USB, it's all fine, we played with friends by online method and I've found OSK (OnScreenKeyboard) to be little uncomfortable for long-range typing, so I've tried connecting USB Keyboard...and it worked o_O Same goes for Opera but this one was started froby iSubaru - Homebrew General
Indeed I can technically use MP3 but I don't like that format much It's like a kind of sin to me to convert tracker format music to MP3, it's like cutting of WAV format :( In other hand if I won't be able to convert or find few more "MOD" files, then I will have to use MP3 unless You will be able to code in XM/IT/S3M and others (or at least those 3 :P) Also I have provedby iSubaru - Coding
Game is done sort of, now to add cosmetic things like music and such extras, I will try for now with going with MOD files only until You will make XM and others avaiable :D (maybe maxmod can help or mikmod?) I have did meta.xml and icon as well, oh and few updates teehee (including VERY simple webpage) www.wiibrew.org/RockBlueMet Enjoy~ :D Finally one game is sort of done Now to figuby iSubaru - Coding
Heh again my habits speaks for me, in DS programming there was no such idea for visible/non-visible of sprites because of a little limited memory compared to Wii, so to not make it overload we had to delete sprites, we can load them again of course but to save memory, there is deletion :P I will try this if(Wiimote[0].Newpress.A) sprite.currentFrame = 1; I take that "sprite" word is name of sby iSubaru - Coding
Explain please a little more that sprite.currentFrame = X; thing :) The second part was a plan to make initial board as background and then create sprites on top of it then delete them, but there seems to be no delete sprite function or I have missed it Anyway try it out and You will know what I mean more or less Mwehehehe :D Enjoy Thank You for advance iSubaruby iSubaru - Coding
Oh well I don't mind 24bits PNG files, for now they won't take all memory...and probably long time it won't change teehee Add to the list...like editing this page You have linked and adding? Somehow I find some instructions on Wiibrew difficult to understand...dunno why BTW Minishlink does MLlib allows to load also XM files or just MOD ones? If that's only for MOD for now.by iSubaru - Coding
Ah...so that's why...well I have habit to convert to 256colors because of DS programming, I had no idea that Wii preffers no-pallete way Oh well one sec I will try it on, I hope it will finally kill sprites problem and I will be able to return to old code again...which went missing somewhere in hell I bet...heh ... Guess what, it loaded it properly :D Thank You million times I can finby iSubaru - Coding
I have found out something, the thing that is broken are sprites itself...but I do not know what can be wrong, I will post information about all three sprites I tried to load nothing.png 320 bytes 256colors PNG format 64x64 pixels O.png 547 bytes 256colors PNG format 64x64 pixels X.png 580 bytes 256colors PNG format 64x64 pixels What can be wrong in them o_O Minishlink.png in example loaby iSubaru - Coding
Eh...I do know that GRRLIB may be able to load 3D Object but I do not know if it can move it with just one object at certain position, I know very little about 3D I heard about some skelet system but dunno if it can work here, that's why I ask...by iSubaru - Coding
I think GRRLIB may be able to handle it...or SDL which I do not know...but let's say we have it loaded, can we manipulate with that object by commands to move it or not?by iSubaru - Coding
Nah I have my own solution - delete file because I use Linux But I mainly asked about 3D heh ^_^"by iSubaru - Coding
Hello I have little knowledge about 3D graphics and coding because I have never considered trying to use that (conservatism of simple 2D graphics ahaha) I have that little problem that I do not know if I can overcome with just coding (and help) or there must be done something else here Let's see what we have I have downloaded an archive with Tails (from Sonic series games) 3D model, arby iSubaru - Coding
Sorry for long delay Finally vacations time and I can code at 200% enhancements I have installed about 1,5 month ago new Fedora release, recopied whole devkitpro bargain (bargain ahaha) and tried compiling two examples from MLlib...guess what, they compiled (MP3 from buffer and MOD from buffer), also I have sent them through wiiload (which I had suspection may be failing part as well) but...theby iSubaru - Coding
I have tried to code some basics by my own, later I have asked for help one of greater coders and we managed to get something :) - Connecting to specified in source server works - Setting username works (in source) - Setting nick works (same) - Joining channel works (same) - Getting messages from users as they talk (partially, it reads like every third or fifth message, oh well) I thinkby iSubaru - Ideas, requests
Well it's not easy to describe problem more detailed then "it starts and bang code dump" if that would be at least in some part with some part working, but no, that's why I felt hopeless, plus last update was about half of year ago without any info so that worked bad on my faith :P I don't say "throw away school" but at least small note could make things go better because we wouldby iSubaru - Coding
Hmmm oh that will be problem... My Linux path for Devkitpro is not visible for Wine...hmm in which file Windows usually stores PATH things? Maybe I can overcome it with adding it manuallyby iSubaru - Coding
QuoteThanks. Any bug you find are appreciated. As I said, I tested it using a few user names but there might be cases that I did not think of or maybe browser dependent bugs. So if you note any bugs please tell me about it. The most funny thing is I usually don't try to find bugs...they find me...aaah! QuoteCool...I wrote it for Windows based PC so I am happy to hear that it can be (apparby iSubaru - Coding