Is there any kind of readme or guide on using ohneswarzenegger floating around? I figured out the nandcheck tool, just trying to figure ohneswarzenegger out. I'm using a backup of my personal nand as a test, so no worries if it screws up the nand.bin, cus I won't be restoring it to my wii anyway. Just want to play around with the tools to get the hang of them.by RazorChrist - Homebrew General
Thanks for the tips guys. @Owen, I originally thought about formatting, but they want to keep the channels they got from shop channel as well as their game saves. On another note, I don't think formatting takes care of everything. I think it does about as much as simply removing HBC/bootmii does. @Sif, I'll check out ohneswarzenegger and see how it works. I really can't go more intby RazorChrist - Homebrew General
Just a quick question guys. I installed HBC on a friend's Wii, but he's selling it to someone else that wants nothing to do with HBC. Is there a best/proper way of removing all trace of Homebrew on the Wii, so that it can be officially updated (if needed) without risk of brick? We've already removed the HBC channel. Is there anything more that needs to be done?by RazorChrist - Homebrew General
Crayon, you freakin rock! Thank you so much...it's perfect.by RazorChrist - Coding
I know this is a bit off topic for the coding section, but I've been wanting to use .mod audio files instead of .mp3 or .wav files in my application, but not sure how to convert my .wav/.mp3 into .mod. Is there a particular software that does the conversion easily? Also, I have Cool Edit Pro as my audio editing software, if anyone knows what I need to do to export files to .mod using this fiby RazorChrist - Coding
Okay guys, I've been struggling with this for months and can't figure out how to do it. Here's what I want to do: I've got a model moving forward in 3d space, and behind the model, I need to create a wall. But instead of the wall moving forward with the model, I need it to create a new wall every 10 or 20 pixels that the model moves forward. Does that make sense? I can mby RazorChrist - Coding
Okay thanks for the info. One last question. Is the update on Sports Resort required in order for WiiMotion Plus to work, or is it just SysMenu/IOS updates?by RazorChrist - Getting Started
QuoteCriscoFirst, there's no such thing as 3.8 second, as long as you have the latest version of HBC then everything will be fine. Yeah I thought it looked weird (can't say much else about that here). Anyway, yeah my HBC is 1.0.6.by RazorChrist - Getting Started
What I meant by homebrew was HBC, not homebrew applications. I know applications will work, but I remember something about a certain version of system menu that disabled or removed HBC from the channels...might have been 4.2 and up tho, can't remember. Just don't want to lose homebrew loading, since I'm a coder.by RazorChrist - Getting Started
Hey guys, I just got Wii Sports Resort and it's asking to update. Right now, I'm on 3.3u, but after looking around, I think Sports Resort has an update for system menu 3.8 on it. Is this correct. Also, would updating using the disc brick me or disable homebrew?by RazorChrist - Getting Started
NUSD worked great. If anyone else was wanting to know, here's the IOS info for Ant Nation: Title ID: 0001000157414e45 ID Type: Downloaded Channel. Possible NUS Content. Requires: IOS53by RazorChrist - Offtopic
I got the Wiiware "Ant Nation" the other day and when I try to run it, either the screen will go black and lock the Wii, or the Wii will reboot. Is there a specific IOS that is needed to play Ant Nation?by RazorChrist - Offtopic
Have you taken a look at GRRLIB yet?by RazorChrist - Coding
Hey guys, I have a request for the button usage templates for homebrew pages. The homebrew game I'm currently building implements the use of Wiimote "Steering", and there is a WiiWheel icon in the Infobox Hombrew template, however, there's no Left/Right WiiWheel icons for use in a table outlining game controls. I was wondering if someone could photoshop some up, or I could make some icoby RazorChrist - Offtopic
Try changing this: PANEL* IR_POINT = newPanel(HANDIMG , 120, 300, 96, 96, 10, VISIBLE); To this: PANEL* IR_POINT = newPanel(HANDIMG , 120, 300, 96, 96, 10, 1);by RazorChrist - Coding
Do you get any compile warnings? I couldn't see anything in your code that looked odd. Have you tried using GRRLIB 3.0 to see if it works with that? I tend to get better results using 3.0 versus 4.0.by RazorChrist - Coding
@ technik - I had an older release of the src, but never compiled it. I'll download the latest and check it out. It sounded promising when I first got it, but never had the time to check it out. Edit: By the way, I got it compiled and starting to edit REVmain.c but had some questions. I posted a topic in the Revolution forum. Thanks for the engine technik, I think it'll work great onby RazorChrist - Coding
I'm using NeHe's tutorials as a starting template for my code, then adding in the objects as I go. I didn't change anything of NeHe's code, just added mine in.by RazorChrist - Coding
Quoteprofetylen@RazorChrist Ok! Where can I find the information about what lib should be added? Someone can correct me if I'm wrong, but I believe the ASND lib can do .ogg the same as it does .mp3. The libs to add to your makefile are as follows: LIBS := -lasnd -lmad I think....can't remember. That's just the two sound libs that are in my project. Then again, I'm using .mpby RazorChrist - Coding
I really need some help here guys. I've been looking over tutorials, namely the NeHe tutorials and trying to cross them over from OpenGL to GX. However, I'm still having problems creating a 3D scene. Basically, all I want to do at this point is create: 1 Floor 1 Skybox 4 Walls I'm not sure what I'm doing wrong. Here is my function for drawing my floor: // Create theby RazorChrist - Coding
QuoteprofetylenDo I have to modify the makefile? You'll need to add the lib to the makefile, which I can't remember exactly what it is offhand. Also, you'll need to add the following to the bottom of your makefile in order to compile the .ogg sound files: #--------------------------------------------------------------------------------- # This rule links in binary data with tby RazorChrist - Coding
QuoteMrPeanutYou do not need need to convert images to headers any longer. This is relatively new with grrlib.. The file where GRRLIB_LoadTextureFromFile() resides in is GRRLIB_addon.c. Hope that helps! Question on this....if you're loading the Texture from file, as the command suggests, does it compile the file directly into the .dol, like it would for an image header? Or does it load thby RazorChrist - Coding
Glad to see you fixed the problem!by RazorChrist - Coding
As far as directory structure, here's how I do mine: root dir (where makefile is) -- source (where main app/game source files go) ---- gfx (where all images go) ---- GRRLIB -------- fonts (folder) -------- GRRLIB.c -------- GRRLIB.h ---- libpng -------- pngu (folder) -------- png.h -------- pngconf.h -- lib (library files) ---- libpng.a As far as your error goes,by RazorChrist - Coding
I have the same problem using PCM files converted to .H.by RazorChrist - Coding
Well first, the code I use is GRRLIB 3.0 and is based on the fact that I have used WiiBuilder to convert my .PNG images to a .H header file. (Remember, your image dimensions have to be in multiples of 4 in order to convert the file) Once you have your image converted, you'll have to include the header file, load it, then display. Here's a rundown of the code, once you've convertedby RazorChrist - Coding
Try adding the following under WPAD_Init(); WPAD_SetDataFormat(0, WPAD_FMT_BTNS_ACC_IR); WPAD_SetVRes(0, 640, 480);by RazorChrist - Coding
Try putting GRRLIB_Render() under your if statements, like so: x+=dir; if(x<20)dir=1; if(x>100)dir=-1; GRRLIB_Render(); Also, try including math.hby RazorChrist - Coding
Thanks mav, I'll take a look.by RazorChrist - Coding
For the moment, I think I'm just looking on information on GX. I might ask for additional coders in the future, depending on how far I can take it myself before I get stuck.by RazorChrist - Coding