Here's everything I have. I'm sorry, but I just can't get it working. If anyone wants to, PM me your e-mail address and I'll send you a .zip with all the files. Yes, that includes the code, makefile, image files, .pnproj, .pnps, and the build files. drawableimage.h #ifndef LIBWIISPRITE_DRAWABLEIMAGE #define LIBWIISPRITE_DRAWABLEIMAGE #include namespace wsp{ //by Arikado - Coding
I'll do it if you can find me at least one capable programmer to work with. I haven't released anything on wii yet (but I will soon see my topic in coding). I'm confident in my own abilities to port it but just in case, I would definitely like another coder to help me. PM me or post here if anyones interested in working with me.by Arikado - Homebrew General
I'm not actively working on a port but I could. However, I would need the image files. EDIT: PM me if you find them.by Arikado - Homebrew General
I've had no problems when I've used, as you put it, "WPAD_ButtonsDown() and friends".by Arikado - Coding
No. That would require getting all of the source code for rock band (which would be illegal) and rewriting the input segments. Then releasing a download so large you would need at least a 5gb SanDisk to even use it.by Arikado - Homebrew General
Java and C++ are very similiar (practically the same in some ways). Could I get my hands on the image files somehow? EDIT: Yes, its in C++. I just downloaded the source.by Arikado - Homebrew General
Try using (WPAD_CHAN_0) as in: if(WPAD_ButtonsDown(WPAD_CHAN_0)&WPAD_BUTTON_UP) //do something if(WPAD_ButtonsDown(WPAD_CHAN_0)&WPAD_BUTTON_DOWN) //do somethingby Arikado - Coding
It is a u8. I've overcome most I've my problems by overhauling some of the code. This is the last (and most important) snippet of code I can't get to work. void DrawableImage::SetAlpha(u32 i, u8 a){ _pixels = a;//This is the problem line } That's the piece that makes the pixel transparent. By the way, this function is only called when a is set to 0. I'mby Arikado - Coding
I'm most looking forward to revisiting Donkey Kong 64, Goldeneye, and Castlevania Legacy of Darkness.by Arikado - Homebrew Applications
Yeah, chaosteil just told me how to access pixel data. Everything compiled fine, but when I ran the program the screen was black and the wiimote wouldn't sync. I found the problem lines and I'm now playing around with it to get them working. It should be done soon. EDIT:QuotechaosteilWhy, that's easy. I already told you that _pixels is an array of colors, so to access for examplby Arikado - Coding
Yeah, I was just trying to get it to compile. So I had to comment out what wasn't working (those several functions that do nothing). Also I hadn't been able to get the time to go on one of my "debugging rewrites". I just posted it as soon as soon as it compiled. Thanks for catching the errors for me :) I changed the code post. EDIT: Right now I'm working on getting working prby Arikado - Coding
Thank you. I just got drawableimage.cpp to compile. drawableimage.cpp include #include "drawableimage.h" #include #include #include namespace wsp{ //Libwiisprite namespace DrawableImage::DrawableImage() : _pixels(NULL), _width(0), _height(0), _initialized(false){ } DrawableImage::~DrawableImage(){ DestroyImage(); } int DrawableImage::GetRed(int x, iby Arikado - Coding
I'd work with someone. I would most like to work on a platformer game that uses libwiisprite. If anyone's interested PM me. One condition: If you work with me you keep the prizes.by Arikado - Coding
tona: Whoops. I misunderstood what he was looking for.by Arikado - Coding
Sorry for the double post. Here's the header: drawableimage.h #ifndef LIBWIISPRITE_DRAWABLEIMAGE #define LIBWIISPRITE_DRAWABLEIMAGE #include namespace wsp{ //The namespace used in libwiisprite class DrawableImage : public Image{ public: DrawableImage(); //Constructor virtual ~DrawableImage(); //Destructor int GetRed(int x, int y);//Retrieve the redby Arikado - Coding
A code dump is all of the source code in a program thats then been extracted from the program and released to the public (generally for download). Hackers oftenly post code dumps.by Arikado - Coding
I'll have the header file for my new class done in about several hours. What's taking so long is finding the correct typedefs to declare each variable and function. EDIT: Several hours? What was I thinking? I'll have the header done tomorrow for sure. Unfortunately, I can't spend all my time at the computer.by Arikado - Coding
Make sure you have your loader properly initialized.by Arikado - Coding
When I write the class I'll use inheritance so I don't have to rewrite the functions in Image.by Arikado - Coding
My experience is from studying source code. If you have an .mp3 file actually playing thats great! I'll tell you my expierience once the get the darn PlayFile function working properly. I'm sorry but I've had to devote a lot of time to something else right now (see my topic in coding). I'm looking through the source vader reccomended a while back right now.by Arikado - Coding
I am on Windows (Vista, actually). Thank you, I'll check it out.by Arikado - Homebrew Applications
Oh. Mine kept telling me something like it couldn't find the function so I added -lmp3player. I saw it reccomended somewhere. Strangely enough its worked fine since then. Now I just need to put in some time to get that function working properly. When it does, I'll edit my preposted code. If everyone else agrees that it hinders instead of helping, I'll kick it from that pre-posteby Arikado - Coding
I have -lmp3player -lwiiuse -lbte -lfat -logc -lm Unfortunately, I still haven't fixed the Mp3Player_Playfile() so it doesn't work yet.by Arikado - Coding
I just recieved the source. I'm analyzing it now. More later. UPDATE: Here's a piece from the letter: Quotechaosteils letterIf you look closely at the image.h header file, _pixels, _CreateImage etc. are protected. That means you would have to create a class called "DrawableImage : public Image" and then you could access all these protected members and actually alter image data.by Arikado - Coding
The format is .png I'll look at those docs again too. Hopefully chaosteil will send me his librarys' source soon. I know that the Image class contains pixel data, but there are no functions to do anything with it. With the source, I could hopefully change that.by Arikado - Coding
I compare the RGB or hexadecimal with the one originally passed through calling the function. If they are the same, I make the pixel invisible for the rest of the program. It sounds simple in theory, but I'm really stumped on writing the part that retrieves the pixels data.by Arikado - Coding