I don't see much point in gamecube either (aren't pirated gamecube games in .dol format)... But I threw it on anyway!by Arikado - Homebrew General
I finished the analysis of the code dump and this appears to be the offender: void DrawableImage::SetAlpha(u32 i, u8 a){ _pixels = a; //This is the offending line of code } I have no idea why. I'm really just out of ideas at this point. Please help me!by Arikado - Coding
Are you using the latest boot.elf? After menu 3.3 they released a new one because the old one wouldn't work. Also make sure you have the right one for your region. EDIT: Here's a tutorial to help you. It also has a .zip for download at the end with the latest version of the homebrew channel, quake, tetris, and FUSE. Click hereby Arikado - Getting Started
Do you have any apps on your SanDisk?by Arikado - Homebrew General
Yes, this would require modifying the original source for the game (which is illegal) and then releasing it as a huge download. Probably to big to fit on most SanDisks. This will never happen. We are more likely to get resident evil 5 on the Wii first.by Arikado - Homebrew General
And I really appreciate your help Dykam :) Still analyzing binaries right now...by Arikado - Coding
Please use ocarina responsibly. To many people are using it to suck the fun out of Mario Kart and Brawl. I'm resorting to friends matches only now because of it.by Arikado - Homebrew General
Dont be mad but I purposly didn't respond, hoping you would figure it out. Hows' quake?by Arikado - Homebrew General
If the .zip is in the SanDisks root try right clicking and then clicking extract here.by Arikado - Homebrew General
Yes, you need to use an unzipping program to extract the files from the .zip directly to the root of your SanDisk card. Use this:WinRarby Arikado - Homebrew General
Actually, here is what got me started: Wii homebrew tutorial with easy .zipby Arikado - Homebrew General
So I rewrote the testprogram.cpp so that MakeTransparent is called when you press the A button. This intentionally crashed the Wii and it responded by giving me a code dump. I'm analyzing the dump to see if I can fix the problem without having to use the "real alpha channel".by Arikado - Coding
PM me your e-mail address and I'll send you a .zip you can extract to the root of your SanDisk with everything you need.by Arikado - Homebrew General
I believe thats what I'm trying to do. See SetAlpha() in my code above.by Arikado - Coding
How about you just get rid of everything on your SanDisk card. Then put the Twilight Hack save file on it. Then put the homebrew channels boot.elf on it. Delete the Twilight Save File on your wii. Import the hacked save file into your Wii. Start Twilight with the hacked file. Talk to the first person you see. Hope that helps!by Arikado - Homebrew General
Yes, I love Intellivision. Although that would be pretty hard to map about 16 buttons on a controller nowadays.by Arikado - Homebrew General
I knew that psp and psx were in development, but I figured I would list them anyway seeing as there has been no actual release yet. I couldn't find an emulator for virtual boy, dreamcast, or jaguar on wiibrew.by Arikado - Homebrew General
Thank you for clearing that up. That is the worst texture format I've ever seen! I didn't know anything about GX so that explains alot. How would you reccomend I solve my transparency problem?by Arikado - Coding
The goal of this topic will be to keep a list of emulators we still need as well as links to the best emulators to port to the Wii. Hopefully, this topic will jumpstart some talented coders looking for a project that would benefit everyone. If said coders ever need any help, please PM me. This first post will be edited regularly, so please tell me what I'm missing from below. PSX/PS1 PSXby Arikado - Homebrew General
@henke37 Where can I get your code, I seem to have my own problem.by Arikado - Coding
Quotechaosteil_pixels is an array of u8. Or, as declared in the header file: u8* _pixels; //!< Stores the pixeldata of this image. Use carefully. So it shouldn't crash. At all. In fact, this is a wtf situation right here :/by Arikado - Coding
I could, but I'm not going to. In short I'll do the port if I can work with a coder willing to do about 60% of the work since I'm a little busy and have no working knowledge of sdl.by Arikado - Homebrew General
They are actually, overall similiar in the syntax of the language. I worked in Java for a year and a half. After realizing that there was no real use for the language, I crossed over to C++. Learning C++ came easy to me because, like I said, some of the syntax is similiar. Having said that C++ is alot better than Java. I will never go back to Java.by Arikado - Homebrew General
I looked through a couple examples, and then the sdl port source. I think it could be done (especially if I had a coder to help me).by Arikado - Homebrew General
I don't know enough about 3d programming to do the port myself, but I know we definitely need a 3d library/engine. I did a little research and I think the wii could handle it.by Arikado - Homebrew General
Can I just say this would be the greatest thing ever on wii. I don't know if it would be possible to port, because I don't know what the current networking situation is. Unfortunately, I don't think I'm talented enough to do a port :(by Arikado - Homebrew General
The source uses OpenGL so it would be tricky to port. I know we have an sdl library so we mwy be able to port that. Honestly, though I don't know anything about sdl, but I'm more than willing to learn it :)by Arikado - Homebrew General
I've seen what happens when you cheat with Mario Kart. What happens with Brawl?by Arikado - Homebrew General