QuoteSteelSLasheraaahhh, couldnt find any info via google so thanks that little nugget of knowledgeWhy did you look on Internet? Everything is in gctypes.h: /*+----------------------------------------------------------------------------------------------+*/ typedef unsigned char u8; ///< 8bit unsigned integer typedef unsigned short u16; ///< 16bit unsigned integer typedby Crayon - Coding
Simple question, did you tried : make clean just in case it's trying to link old stuff with the new libs!!!by Crayon - Coding
In c, in your header file try: #ifdef __cplusplus extern "C" { #endif /* __cplusplus */ u32 function(); #ifdef __cplusplus } #endif /* __cplusplus */by Crayon - Coding
Sorry for the link, I should always give link to the tags folder, not the trunk. Things are changing fast in there... Check this link:by Crayon - Coding
Arikado is right, no need to downgrade. If you are using GRRLIB 4.1.0, check this file: Read the section "Error: guVector redefined". You may also need to change those files: * /GRRLIB/Makefile * /lib/pngu/Makefile Change this: CC := $(DEVKITPPC)/bin/powerpc-gekko-gcc AR := $(DEVKITPPC)/bin/powerpc-gekko-ar To this: include $(DEVKITPPC)/base_rules This as alreadyby Crayon - Coding
This is not a question! Like Jerry Maguire would say: Help me... help you. Help me, help you.by Crayon - Coding
You know there is a folder with examples: C:\devkitPro\examples\wii BTW your question are too vague, be more precise...by Crayon - Coding
Being a PHP programmer, I know there is quite a challenge here. I don't even know if it's possible! I don't know how doxygen is generating the "name" like the one posted before: f9c127c84daf9a81e31803744efe995f. I don't if there is a relation table somewhere that could be used for matching the function to the name? I'm just putting a wish list here, ideas that might noby Crayon - Coding
Instead of using directly the .h files, it would be easier "maybe" to use the generated HTML doxygen doc. Because, with an header file you can not scroll to the proper function. Ex: // Flush da video VIDEO_Flush();by Crayon - Coding
One nice thing would be to add all the libogc header files and put an hyperlink when a function/define/const/... in the code refers to it. That would be very useful to click on a function to view the prototype. It might not be easy to do, but it would be so cool ;)by Crayon - Coding
Check this page:by Crayon - Coding
There are a lot post about this topic, here is the one that helped me:by Crayon - Coding
Check this post: => by frontier 21 Apr 2008 18:45 onby Crayon - Coding
The thing the two functions have both in common is they are calling this line: system("cls"); If that's commented, you can compile without problem...by Crayon - Coding
I downloaded your code and I was able to compile it without any problem. Did you add new stuff? If yes, could you upload the new version.by Crayon - Coding
I think it's because you are using a function called execve and the lib file is missing or the header file with the definition is absent.by Crayon - Coding
In your Makefile change the order of lfat, try this: LIBS := -lfat -lwiiuse -lbte -logc -lmby Crayon - Coding
mdbrim, if you only check the coding forum we are pretty close, 38 for you against 32 for me ;) If you only look at threads in coding forum, I posted in 22 threads and 14 for you. Anyway, thats just statistics... swirleydude, are you using the latest version of devkitpro: BTW: I suggested to use it as lib because I expected problems including the the header file to the project. It's eby Crayon - Coding
Or use the svn version, you could compiled it has a library, it might be easier for you. Here is the link:by Crayon - Coding
Are you aware that you are trying to allocate memory twice in tbody_tex. Once in the Game constructor and another time just after in main.cpp: game = new Game(); tbody_tex = GRRLIB_LoadTexture(tankpng); Game::Game() { u8 i; tbody_tex = GRRLIB_LoadTexture(tankpng); If you have any problem with GRRLIB, don't hesitate to visit the offiby Crayon - Coding
Someone has already started to work on that, but it's not complete:by Crayon - Coding
The source code for the Homebrew Channel is not available, so if you need an example with a server, check this:by Crayon - Coding
Hi, what you want to do is a program like Wiiload? If yes, the source code is available here:by Crayon - Coding
Hi, if you check the repository (http://code.google.com/p/ftpii/source/browse/#svn) there is other project (not in the trunk).by Crayon - Coding
Use an older version of SDL Wii, like SDL Wii 04-23-2009.zip on OR update libogc.by Crayon - Coding
Quotedaniel_c_wThanks! Where can I find libogc's source for the functions? libOGC Repository:by Crayon - Coding
I think you are looking for memcpy. I don't know if it exist in libogc? If yes check this:by Crayon - Coding