Well, the hooks in gecko OS don't work with either 3.3 or 3.4. I was thinking of not using MIOS and just creating a runtime environment that would push most opcodes to the cpu/gpu. The environment would catch any interrupts for controls or memory cards etc, and would run it's own code to handle that with Wii features. This way you wouldn't have to patch MIOS and it could all be hanby agoaj - Software
First you might want to see if GCN games distinguish between the bongos and controllers. I think you can play them all with a GC pad.by agoaj - Homebrew General
How would I go about creating these hooks or even reading off a gamecube disc. Libdi gives an error.by agoaj - Software
Well, there are some problems if you just run it in Wii mode(like through gecko OS), games tend to crash.by agoaj - Software
Would it be possible to make a gamecube emulator for Wii mode? It would have to translate the MIOS commands appropriately, and also limit it's use of the CPU to get the right clocking. Features this could have that Starlet doesn't: Wiimote support(mostly classic controller, but playing Megaman anniversary collection with a mapped wiimote?) Virtual Memory Cards(manage virtual memory cby agoaj - Software
Quotemissigno00the hackers ahead has a plans for one wad installer or HBC beta9? Hackers is gett chezbergers inztallerby agoaj - Homebrew General
Still looking for a coder? Samples: Mario game for windows written in C++ http://agoajm.googlepages.com/programs Really lousy video of a simply shooter and bejewled clone running on Wiiby agoaj - Coding