Oh yes, you are correct, heh. I guess they should get to work on that then. Integrating SNDLib and making the included libraries use it should be easy enough to do.by SquidMan - Coding
Hermes' SNDLib lets you choose which channel to play each sound on =Pby SquidMan - Coding
Haha, http://www.codemii.com/category/wii-programming-tutorials/by SquidMan - Coding
You need to know either C or C++ (I prefer C, but there are some good libraries out that need C++) You may need to learn a few quirks, but nothing that can't be solved by looking at the CodeMii tutorials. Have fun out there =)by SquidMan - Coding
Well, it contains the fakesign bug, just like all other IOSs at the time of it's release. However, it was _only_ on the Gayfish Disc (a.k.a. the Pinkfish Disc) and is not on the Nintendo Update Servers. So, the 3.3 round 2, and 3.4 updates did _not_ disable this. So pirates have used a pirated version of IOS16 to re-enable fakesigning, so they can install cIOS, then repatch in the bug iby SquidMan - Software
No clue. If that works, go ahead and tell bushing or somebody about it, so they can add it to the GIT or CVS or whatever.by SquidMan - Coding
Haha, will do, although I bet everyone on the channel is seeing this thread, because LogMii tells the channel about every post on the Forums in the coding section =Pby SquidMan - Coding
Hmm, that sucks. Well, by incompatible client, it usually means you are using a Web IRC Client. Try using ChatZilla, I use that when I can't use a real client. Also, regarding the EFnet problem, maybe try using a different server? irc.Prison.NET has always served me well.by SquidMan - Coding
Heh, sounds good. I'd like to see this idea as well. I forgot who it was, but somebody gave out a little demo application on #wiidev that a bunch of people connected to his computer, and you were Mario, and you could run around and jump, while you saw everyone else doing whatever they were doing, except they were Luigi. You might try asking around on there to see who wrote it, and ask theby SquidMan - Coding
Ah yes, good idea GizmoTheGreen, however I see a problems with that: NO$GBA uses an Xboo cable, which almost definitely doesn't have a similar interface as the Gamecube Port -> GBA adapter. However, combining those docs with some way to transfer raw data TO the gamecube port could yield some good results. Too bad I'm too lazy to do it myself XD Have a go at it, henke37, see whatby SquidMan - Hardware
HyperHacker, you could probably just use that same technique, code caving, to find the location of the function for reading files from the disc (which should be in the Nintendo SDK, which all games use, so you just need to scour the DOL for the name of it) and then just use a branch to it so you can read your files. Also, I'm not sure if you can write C code for this (or at least it'd pby SquidMan - Coding
You'd actually probably want to peer around inside a game executable, and see what function it uses to read other files from the disc. You'd most likely want to hook into that function, inject your own bit of code to check for certain files, and load those off the SD card instead (via another function in the executable). The only partially easy part to do is putting the hook in the funcby SquidMan - Coding
Yeah, your "SU" ticket generator makes titles with title ID 1-0. It really means nothing, so nothing to get concerned about.by SquidMan - Software
BOOT2 is not actually a title. 1-1 is just an alias that ES uses for it (who knows why? =/) Also, 1-0 is a title created when you authenticate with the "SU" ticket, which has a titleID of 1-0. It is mainly for getting access to all content directories on the NAND.by SquidMan - Software
Yuck, change your text color. Well, if you want to disassemble IOS, first off, what module? If it is not the kernel, just load it into IDA, and everything will go smooth. If it is the kernel, you have to strip off a special header thing. In order to do this, just open it in your favorite hex editor, and delete up until the byte before the string ELF. Then just load it in IDA. Happy Hackingby SquidMan - Software
Ur doin it rong. Go look at wpad.h, it should help you out a bit TDby SquidMan - Coding
You probably should update to 3.2, as that is the latest System Menu that does not attempt to block Homebrew, and it is usually sufficient to run most games. I'm not sure of the compatibility of the Homebrew Channel with 2.2, so I can't really help you there. But there is no problem trying. If you do try, use beta1, because beta2 is just for 3.4 users (don't go to 3.4 though) Youby SquidMan - Homebrew General
Yes, I know of 2 games that do this (I own them) One of them is Animal Crossing. If you had the GBA connected, you could send your villager to a secret island (on the GC) and it would give you a map thingy on the GBA (I think, haven't done that one in a while. Another one is Sonic Adventure 2 Battle. You can send one of your Chao's from the Chao garden to your GBA, and it gives you baby SquidMan - Hardware
Could you be a bit more specific? What errors do you get (both compiling and running)?by SquidMan - Coding
A prototype is where you put the declaration of the function up at the top of the file. Normally people just create a header file, where they store all of their prototypes, so that if any functions in another file want to access the function, they just include that header. And for the malloc thing, just google malloc and I'm sure you'll find something helpful.by SquidMan - Coding
yeck... First off, you'd need to use prototypes to access trimwhitespice. Second, USE MALLOC ON THOSE SUCKERS! Pointers do not allocate themselves! You're lucky you haven't had a segfault yet!by SquidMan - Coding
Yes I know for a fact that those are the only languages supported by the Wii (Korean Wii probably also has Korean, most likely as a return value of 7)by SquidMan - Coding
Yes there is! Just call CONF_GetLanguage(); Return values correspond to these languages: 0 - Japanese 1 - English 2 - German 3 - French 4 - Spanish 5 - Italian 6 - Dutch Have fun!by SquidMan - Coding
Hmm, tona, interesting idea. For the patched IOS, maybe we could set it to load IOSs from the default range, and a custom range. Maybe I'll go poke around in IDA a bit, and see how it does this check. If it's not too hard, I might write a PatchMii patch for it.by SquidMan - Software