Re: Ideas I've been toying with September 05, 2008 06:30AM | Registered: 16 years ago Posts: 211 |
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strongfan
Those are both first person games. The registered version of gamemaker has limited 3d support(with the help of d3d) and one of the easiest 3d games to make with gamemaker is an FPS. So naturally, making that kind of game would be almost a piece of cake.
Re: Ideas I've been toying with September 05, 2008 11:19AM | Registered: 16 years ago Posts: 443 |
For those that know C and C++, maybe. For beginners? NoQuote
Arikado
BASIC is a learning language. I still say that with all of the libraries and source available for C++ coders to work with, returning to BASIC would be a waste of time.
Considering I've already written a scripting language for the PC with Assembler style syntax, I'm up for the challenge. Although I'm currently working on a game with a friend.Quote
Arikado
Furthermore, I highly doubt that whodares could pull of getting BASIC programs to run on the Wii, so lets not get to upset over nothing.
Re: Ideas I've been toying with September 05, 2008 11:20AM | Registered: 16 years ago Posts: 443 |
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WiiPhlexQuote
strongfan
Those are both first person games. The registered version of gamemaker has limited 3d support(with the help of d3d) and one of the easiest 3d games to make with gamemaker is an FPS. So naturally, making that kind of game would be almost a piece of cake.
Were you refering to UT3? I don't think it would be a piece of cake, it would likely be a hellish brick of death projected at someones head.
Re: Ideas I've been toying with September 05, 2008 01:42PM | Registered: 16 years ago Posts: 211 |
Re: Ideas I've been toying with September 05, 2008 03:00PM | Registered: 16 years ago Posts: 443 |
Re: Ideas I've been toying with September 05, 2008 03:24PM | Registered: 16 years ago Posts: 211 |
Re: Ideas I've been toying with September 05, 2008 09:13PM | Admin Registered: 16 years ago Posts: 5,132 |
Re: Ideas I've been toying with September 05, 2008 10:42PM | Registered: 16 years ago Posts: 289 |
#includeOnly to find the console window just flashes at you, then you have to sayint main(){ cout >> "Hello world! This is more work than there needs be!"; return 0; }
#includeOnly to find your simple hello world program is incompatible with the Wii because you used#include(cstdio); int main(){ cout >> "Hello world! This is more work than there needs be!"; return 0; system "Pause"; }
system "Pause";
Re: Ideas I've been toying with September 05, 2008 11:59PM | Admin Registered: 16 years ago Posts: 5,132 |
Re: Ideas I've been toying with September 06, 2008 01:54AM | Registered: 16 years ago Posts: 443 |
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Arikado
Too complicated. Its all just talk. There's no way whodares will pull it off "by the end of the weekend"
Re: Ideas I've been toying with September 06, 2008 01:57AM | Registered: 16 years ago Posts: 211 |
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strongfan
at least BASIC isn't as hard as#includeOnly to find the console window just flashes at you, then you have to sayint main(){ cout >> "Hello world! This is more work than there needs be!"; return 0; } #includeOnly to find your simple hello world program is incompatible with the Wii because you used#include(cstdio); int main(){ cout >> "Hello world! This is more work than there needs be!"; return 0; system "Pause"; } system "Pause";
Moral of this story:
make them learn a language easier than C++.
Re: Ideas I've been toying with September 06, 2008 02:55AM | Registered: 16 years ago Posts: 114 |
Wow, that's great. Nice demo, too. How's the performance? At least I didn't see any breaks in the lines you drew; have you tried putting it to the test against C/C++?Quote
whodares
And that's one evening!
Okay, there's no IDE, but it runs code loaded off the SD Card, and supports the Wiimote in IR mode
Re: Ideas I've been toying with September 06, 2008 04:23AM | Registered: 16 years ago Posts: 1,012 |
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strongfan
at least BASIC isn't as hard as#includeOnly to find the console window just flashes at you, then you have to sayint main(){ cout >> "Hello world! This is more work than there needs be!"; return 0; }
[...]
Moral of this story:
make them learn a language easier than C++.
Re: Ideas I've been toying with September 06, 2008 09:54AM | Registered: 16 years ago Posts: 443 |
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AerialX
How's the performance? At least I didn't see any breaks in the lines you drew; have you tried putting it to the test against C/C++?
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AerialX
I guess this means I'm free to try to port the Mono monster myself :)
Re: Ideas I've been toying with September 06, 2008 04:40PM | Admin Registered: 16 years ago Posts: 5,132 |
Re: Ideas I've been toying with September 06, 2008 08:01PM | Registered: 16 years ago Posts: 289 |
Re: Ideas I've been toying with September 06, 2008 10:22PM | Registered: 16 years ago Posts: 443 |
Re: Ideas I've been toying with September 07, 2008 03:09PM | Registered: 16 years ago Posts: 289 |
Re: Ideas I've been toying with September 07, 2008 05:07PM | Registered: 16 years ago Posts: 443 |
Re: Ideas I've been toying with September 07, 2008 05:34PM | Registered: 16 years ago Posts: 114 |
I'll help test it for you :)Quote
whodares
Well, as you can see from the posted code example, I had to have for/next loops to slow down the scrolly bit at the end :-) It runs really fast.
I might open it up for a few people for testing if anyone is interested. It would also give chance to hear other peoples opinions on it's performance, and may indicate areas where it's weak etc.
As much as I'd like to, it'd be a huge project and I also have my own projects I'm already working on. Maybe one day, but I doubt I'll get time to work on it anytime soon.Quote
whodares
If I didn't have quite so many projects on the go, I would definately work with you on that! Would actually probably be beneficial to me, being a .NET developer. If you do take on this task, and need help, drop me a pm/mail. I'm not sure how much time I'll be able to give you, but I'll see what I can do