The bootmii autoboot boots by starting the original boot2 and then patches a few numbers to get the titleID from the homebrew channel in there if it needs to autoboot the homebrew channel. I have no idea how it detects the IOS or not, but if you get the sources for "mini" which is a minimal bootmii framework, then you can check it, or "mini" doesn't even do the detection. I made a autobooby Daid - Coding
First, let me add some good news. I'm still around, so I can help with any problems in the code. I still know how everything works and how to change the code. The code itself is pretty clean C++ without much fancy stuff. It's using a few macro tricks, but that's not something anyone should worry about at this stage. The code is quite ready for a beginner programmer, because theby Daid - Ideas, requests
I think GlovePie allowed access to the raw extension controller data, combined with the info from: you should be able to get it to work.by Daid - Ideas, requests
I think the "gettimeofday" function is a good alternative. It's pretty portable (mingw, linux, wii) and gives time as accurate as possible. (up to microseconds)by Daid - Coding
QuoteLordAshesI though that we were living in a relativly free world.You think because you live in a "free world" (certain terms and conditions apply) you can say and do what you want? You are wrong. This forum is a dictatorship, ruled by the forum moderators. And that's a good thing. Any other form of ruling won't work on a forum. It's the whole attitude around the mentioned toby Daid - Getting Started
And tons and tons of games are using Box2D. Anyone who played a bit with Box2D will know how it feels, and instantly notice any game that uses the same engine. After it got ported to flash there is this huge explosion of flash physics games. The stupid thing is, it feels pretty unnatural for platform games, where it is used a lot. (You can get platform games to work right, but it requires a lot oby Daid - Ideas, requests
Small note, Doom and Quake are not abandonware (which isn't even a real term, but mostly used for games you can no longer buy in any way, and haven't been able to buy for years) Steam sells them:by Daid - Homebrew Applications
QuotetechnomanIt might be you system menu. If you have emulator or homebrew channels, remove them all and update to sys menu 4.3. Then just reload with smash stack or the other methods (Bannerbomb won't work above 4.2!) and it should work.Taking the off chance that Smash stack won't work, no thanks. I installed IOS 58 using DOP-Mii, and now the message is gone. Thx SifJar (didn'by Daid - Homebrew Applications
I recently upgraded all my emulators (I was running very old versions). And now most of them start with an "unsupported IOS" message. The emulator still runs fine, but I was wondering what's causing this message and how to get rid of it. I'm still on system menu 3.4E, so that might be related?by Daid - Homebrew Applications
From your ohneschwanzenegger description: QuoteIt accepts WADs I don't think we allow that tool here...by Daid - Homebrew Applications
ffvorbis might be 50% faster, but decoding OGG isn't a really expensive operation. GuitarsOnFire decodes up 3 ogg streams at the same time in realtime without any problems, while doing all the other game logic. Also, I think ffvorbis makes heavy use of SIMD instructions, so comparing them on x86 is not a fair game. If you see 'performance' problems due to OGG playback then itby Daid - Coding
QuoteTitmouseDaid is the 720 x 574 resolution is correct? Where did get these values from as I though 640x576 was the top limit?I think it was the widescreen format, found it somewhere in libogc I think.by Daid - Coding
Oeh oeh! And a pony! No, twooo ponies!by Daid - Ideas, requests
0x7F is "DEL", usually displayed as an empty space. You want 0x81.by Daid - Coding
720x574 But 640x480 is most common. And then 5% of the screen falls "off screen" on older TVs. So, don't put anything of important too close to the borderby Daid - Coding
Something we call "code" manages all that. Code can do... anything you want. But it's not easy to learn.by Daid - Coding
Uhm, paint, photoshop, paintshop-pro? Paper and pencil + scanner?by Daid - Coding
Try adding a "wiimote.Poll();" call in your main loop.by Daid - Coding
I don't have experience with the wiiusecpp library, but most variants of wiiuse require some kind of "update" function in your main loop.by Daid - Coding
There isn't a real easy environment to program for the Wii. If you really want this then your best option would be to work with someone who has experience in programming for the Wii. He could setup an easier environment for you, tailored for your needs. Depending on what he want's to create it could be pretty easy to set something up.by Daid - Getting Started
How old is your wii? It might not support reading DVDsby Daid - Homebrew Applications
QuotewinmasterThat string is used so that apps inherit the HW_AHBPROT flag that is set by the Homebrew Channel. I've often wondered why devs can't set this flag themselves to avoid issues.Because only the IOS can set this flag. HBC has it because the HBC gets it from the system menu.by Daid - Feedback & Support
I do want to help you. But you have to understand the basics about what you are doing. What a function call is, what parameters are. These are not difficult things, and not even limited to the C language (just about any programming language has them). I usually recommend people to learn a different language then C to start with. But you are focused on the Wii homebrew modding, so you better stby Daid - Coding
Would you try to add horsepower to a car when you know nothing about engines?by Daid - Coding
I only know the wiiuse library. You might need to compile the latest SVN version yourself for good wiimotion plus support.by Daid - Coding
I don't think they are any different from the software point of view. Have you tried the external method?by Daid - Coding
You could use blender to make 3D models for programs for the Wii. However, you cannot use any of the scripting or "game" functions of blender in any way.by Daid - Coding
Sigh. You're not that experienced to programming right? As I said in the first reply, you didn't add the code where you call the function. I think you're better off with some basic programming tutorials before you try to program for the Wii. Implementation: int test() { return 0; } Declaration: int test(); Calling: .... test(); .... Basically, what you did, is yoby Daid - Coding
I don't know, because you didn't post the offending code. The error normally looks like this: file.h:15: error: too few arguments to function ‘int test(int argc, char** argv)’ file.c:33: error: at this point in file Without code of the 2nd location I cannot say what you do wrong.by Daid - Coding
The error is where you call the test function, not in the implemetation, and you haven't shown that code.by Daid - Coding