Like id's source code releases, only the game's engine code is released for free, but the game assets (textures, models, sounds, music, etc) are still proprietary and must be purchased.by caddr - Homebrew Applications
QuoteKezza826Could it be possible to go online on retro games on emulators? Yes, but it doesn't work as well as games that are designed for network multiplayer. What the emulators do is establish a connection between the players and assign each player a controller before you start the game and then just communicate the controller state every frame. So each player is emulating the game byby caddr - Homebrew Applications
Sounds like crazy nonsense to me.by caddr - The Junkyard
Quotetico1177This is a question that I was thinking about as well. I understand that Wii has a PPC processor and that makes it difficult to even consider running a game that was purely designed for the x86 family. So here lies the real conundrum. I think the best steps to try and take would be to try and create an x86 emulator. After that, try and get an external HDD to house Windows XP.by caddr - Offtopic
Quotestrongfanwell technically, I pseudocode in a language similar sort of mixed with GML(game maker's language), C/C++, and PHP. EG, a Hello World program in a programming language I made up. #program_type(consol); // tells the made-up compiler it's a console program #include wiiuse; void main(){ console_print("Hello, World! I don't know C++!"); loop(); exit(); } voiby caddr - Homebrew Applications
QuotelinusQuotetonaRights aren't significant unless you're a large corporation with definite legal power. wow I meant no offense. sometimes people release things without copyrighting them such as the open source movement. I have never noticed any copyrighting information while using the HBC and I thought it might be unrestricted even though no one has released the source. I was tryingby caddr - Homebrew General
QuoteDanielHuehoI know that the proper "emulation" is hard... But let's pick a PS2 and a Wii, for example. Both of them uses PowerPC-based processors. And just for training the imagination, let's guess the video chips of both console use some common specification, a really small similarity, like some OpenGL-based architeture (I believe is cheaper to improve something than creating fromby caddr - Homebrew Applications
Quotebobstar89Is there any way to find out about the progression of the next version while it is in development? You can see any changes to the code at this page: it looks like its progressing, but slowly.by caddr - Homebrew Applications
QuoteDanielHuehoAnyway, I will try anything to compile this stuff, and when I got ya, it's gonna be uploaded... I think the team has asked that people keep their builds to themselves because they work hard to make sure everything is working for a release and they don't want to have to respond to people's bug reports/comments/complaints about issues they're already aware of aby caddr - Homebrew Applications
Web server != game server. You would need to run a server designed for the specific game you want to run, and just because there's a linux server doesn't mean that there's a PPC linux server, and the servers for something like HL aren't open source and thus can't be ported to PPC by anyone but their owners.by caddr - Homebrew Applications
QuotetonaQuoteDigitalManmore relevant to this topic: are the functions the same? That would be incredibly useful. I've heard that many are similar. Anything that refers to an IOS function (Most of the Wii functions) are going to be mind-numblingly similar, although I'm not sure how many of these are exposed to developers under the official SDK. There had been some accusations of devkby caddr - Homebrew General
You guys realize that there will be no Adobe Flash plugin on any homebrew browser? We would be restricted to only open source alternatives which do not support anything better than what the Internet Channel offers since Abode's version is closed source and they have not released a plugin that will run on the Wii.by caddr - Homebrew General
QuoteArikadoFor starters, you could compile the latest build and tell us how it plays. I don't think the developers are trying to hold anything back. From what I understand, they'll need to finish the dynarec before anything will reliably play at full speed so I'm sure they're working on that when they have the chance.by caddr - Homebrew Applications
One problem with porting Frets on Fire is that its written in Python. There is some basic Python support on the Wii, but as far as I know pygame (I believe Frets on Fire uses pygame which is an SDL wrapper) hasn't been ported to the Wii. Not only that, but being written in an interpreted language means less control over memory management and thus it might have issues running in such a limiby caddr - Homebrew Applications
QuoteVideogamerJust PLEASE someone port firefox. I don't care how easy it is to do, even if you have to rewrite one quarter of the programming code to make it Wii compatible. Just someone PLEASE do it. You seem so willing to volunteer others to do something for you regardless of how difficult it is. Why Firefox? People have mentioned reasons that it would not feasible to port Firefox (egby caddr - Homebrew General
Quotestrongfanyou do NOT know how many times I have suggested this. Still, it IS a good idea and I can't believe how much people are putting it down! I mean, this is an OPEN SOURCE program we're talking about porting! You *should* just need to replace the of the libraries, maybe #include a few different files, replace Direct X with libwiisprite GX and viola! Ofcourse, this is the gby caddr - Homebrew General