Okay, help me out AerialX. How do I set up and then use freetype? I have a ton of headers and one .a file. Furthermore which is the main header that I need to include to my projects. And if it's not asking to much could you give me an example of how this all works?by Arikado - Coding
The new GX emulators (for snes and nes) both totally kick butt. All emulators must now be this good. I can load ROM's from my pc or DVD+R as well as have as many players I want with different control schemes.by Arikado - Homebrew Applications
Thanks AerialX! I'll check it out later. Does anyone know of any example source that I could look at for this? EDIT: This textclass really sucks. Couldn't get to work after about 3 hours of playing with it last night.by Arikado - Coding
Same thing happened to me once to. Post never got posted in the end either.by Arikado - Feedback & Support
Funny, Quake 3 was actually ported to the iPod touch: new articleby Arikado - Homebrew General
Just wondering - will this let me play any wads for DOOM that I want? Like for example the DOOM 64: Absolution wad.by Arikado - Homebrew Applications
This is for my app wii shooting gallery. Here's the menu code: void Menu(){ // This function initialises the attached controllers WPAD_Init(); LayerManager manager(8); GameWindow gwd; gwd.InitVideo(); TextField *text[8]; text[0] = new TextField(30, 0, 30, 5, &manager, "Wii Shooting Gallery!", "data/fonts/font8.png"); text[1] = new TextField(30, 20, 30, 5,by Arikado - Coding
I was wondering exactly how I could get a really good GUI/Menu running with libwiisprite. I tried using the textclass on the wiibrew libwiisprite page to use a diferent font. So far its not working out. My goals are: -Get a good background -Get a good font to replace the default one that appears with printf I can get the background working. I'm using the default font with the textclaby Arikado - Coding
Got that bug somewhat ironed out. Did all the code for the GUI and it doesn't work.by Arikado - Homebrew Applications
Someone should e-mail the project owners to see how far along they are with this. And also to see if we can get a new release soon.by Arikado - Homebrew Applications
Thanks for telling me about this. I wish everyone would use the news RSS feed on wiibrew. I'll check it out later.by Arikado - Homebrew Applications
This happened to me once when I pulled it out to fast. I just put it back in and Windows Vista fixed it for me. And in the future, would you please post topics like these into homebrew help and questions?by Arikado - Homebrew Applications
@ether2802 Erm, the snes only supported 2 players.by Arikado - Homebrew Applications
Congratulations whodares. But I won't worry about an influx of bad programs until you get an IDE up. That will surely take more than an evening.by Arikado - Homebrew General
Probably you wil need to hack the jap wii and then make it region free or switch the region.by Arikado - Homebrew General
Not yet. Try not to update right away in the future though.by Arikado - Homebrew Applications
I wrote a pinbsll game a long time ago. I wouldnt mind doing it again if I wasn't already occupied with my current project (Wii Shooting Gallery).by Arikado - Homebrew General
system "Pause"; isn't the (only) reason that doesn't work.by Arikado - Homebrew General
I used the rumbling with a timer that has it rumble for about half a second. It will be in the next release of Wii Shooting Gallery. EDIT: And, erm, by the way WiiPhlex you could have just posted this in the Wiimote Rumbling topic.by Arikado - Coding
I use lopst's snes9x emulator, and with the classic controller there is no difference at all in the gameplay that I can notice.by Arikado - Offtopic
Too complicated. Its all just talk. There's no way whodares will pull it off "by the end of the weekend". @Warpedflash BASIC was my first language. I actually encourage people to learn it first. So I really don't believe that people should be learning it just so that they can program on the Wii. If your really serious about programming you will get stuff running on the pc first. Theby Arikado - Homebrew General
@cuber So it would play like the original gameby Arikado - Homebrew Applications
You could probably just find Zelda for sale online from either a domestic or foreign retailer.by Arikado - Homebrew General
BASIC is a learning language. I still say that with all of the libraries and source available for C++ coders to work with, returning to BASIC would be a waste of time. Furthermore, I highly doubt that whodares could pull of getting BASIC programs to run on the Wii, so lets not get to upset over nothing. On another subject, WiiPhlex I totally agree with you on keeping people from posting retardby Arikado - Homebrew General
Good luck, syntax will always be the same only the files you include will be different.by Arikado - Coding
Are you using the latest save files?by Arikado - Homebrew General
Using the latest version of Wii64 you can run ROMs through a dvd, but the emulator must be ran through the homebrew channel.by Arikado - Homebrew General