Re: Wii64 December 07, 2008 06:31PM | Registered: 16 years ago Posts: 499 |
that sounds like a lot of wasted memory.Quote
strongfan
I have an idea that should (potentially) double emulation speed! (Or atleast save some time on drawing/rendering). Just draw/render half the screen in one frame, and then do the other half the next frame, making sure NOT to erase the previous frame(doing so will result in flickering), but to draw it ON TOP of it! I think would would speed up any emulator alot!
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I think would would speed up any emulator alot!
Re: Wii64 December 21, 2008 12:52AM | Registered: 16 years ago Posts: 499 |
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DanielHueho
(Seriously, we can expect some good improvement from now, since with the PS3 recompiler, tehpola can track bugs and issues faster than debugging the Wii recompiler)
Re: Wii64 December 25, 2008 02:12AM | Registered: 15 years ago Posts: 2 |
The best option is to do frame skip. Don't know how that would work out, I've never worked on an emulator in my programming life.Quote
strongfan
I have an idea that should (potentially) double emulation speed! (Or atleast save some time on drawing/rendering). Just draw/render half the screen in one frame, and then do the other half the next frame, making sure NOT to erase the previous frame(doing so will result in flickering), but to draw it ON TOP of it! I think would would speed up any emulator alot!