start && end > -1) { if (start > -1) { var res = data.substring(start, end); start = res.indexOf('>') + 1; res = res.substring(start); if (res.length != 0) { eval(res); } } cursor = end + 1; } } } //]]>
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Re: Wii64 October 20, 2008 05:12PM | Registered: 4 years ago Posts: 499 |
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Re: Wii64 October 20, 2008 05:26PM | Registered: 4 years ago Posts: 499 |
Quote:Arikado
Oh. Linux was sarcasm, wasn't it?
Quote:DanielHueho
Anyway, I will try anything to compile this stuff, and when I got ya, it's gonna be uploaded...
Quote:strongfan
Man, somebody should make a compiler specifically for Wii homebrew.
Quote:bobstar89
Is there any way to find out about the progression of the next version while it is in development?
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Re: Wii64 October 21, 2008 08:55PM | Registered: 4 years ago Posts: 499 |
Quote:caddr
I think the team has asked that people keep their builds to themselves because they work hard to make sure everything is working for a release and they don't want to have to respond to people's bug reports/comments/complaints about issues they're already aware of and just haven't had a chance to fix yet..
Quote:strongfan
Man, somebody should make a compiler specifically for Wii homebrew. That way, we wouldn't have this problem.
Also, I just happened to install Linux on my computer yesterday, so I can tell you how to partition your hard drive without loosing any data! Email me (strongfan@fastmail.fm) if you want any help!
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Re: Wii64 October 29, 2008 07:40PM | Registered: 4 years ago Posts: 499 |