Re: Wii64
January 07, 2009 04:34AM
Quest 64 has serious graphics problems

South Park results in a black screen

Space Station Silicon Valley results in an overflow error

Taz Express rresults in an overflow error

wats up with these overflow errors?
Re: Wii64
January 07, 2009 04:35AM
thanks for testing, but does it work with games that worked previously? or is it giving you errors with all the games?
Re: Wii64
January 07, 2009 04:36AM
Define "Overflow Error" please....
Re: Wii64
January 08, 2009 06:02PM
i cant even play n64 games cos it freezes as soon as i get ot the wii64 menu help!!
Re: Wii64
January 08, 2009 06:45PM
the Wii64 isn't quite up to par with the rest of the emulators... running 64 roms is draining, and the team is working on it... check back in a month or so...
Re: Wii64
January 09, 2009 05:24AM
sorry u know what happened with conkers bad fur day previously how it didn't start at all and went to a screen showing all this number crap i think its actually called a code dump

Edit: So far most games give off the error and did not before, i did see "unknown texture format" a few times though



Edited 1 time(s). Last edit at 01/09/2009 05:27AM by bobstar89.
Re: Wii64
January 09, 2009 05:25AM
ill get on wii64 and go to it again if you dont understand
Re: Wii64
January 10, 2009 12:38AM
I remember that Conker's BFD didn't work well even in PJ64 for a long time.
Re: Wii64
January 10, 2009 01:43AM
Hmm... I hope there will be an update soon (a huge one). I tried playing Diddy Kong Racing, but there is like no frame rate speed at all.

Also hi everyone.



Edited 1 time(s). Last edit at 01/10/2009 01:45AM by Versus22.
Re: Wii64
January 10, 2009 09:35AM
Hey, your new here aye?

well if you want to keep up to date with Wii 64 here is the websites u will need

[code.google.com] (if you can understand it, if not it is telling you they are getting somewhere)

[emulatemii.com]

there you go have fun waiting and test the games with the latest builds posted in this topic if you like
Re: Wii64
January 11, 2009 08:13PM
Hey guys im new here..
Im waitin for the day that zelda majoras mask will become playable on wii soon...
Re: Wii64
January 12, 2009 01:12AM
well let me just say u would have a better chance of Emukidid, Tehpola and Sepp making that dream come true than nintendo, nintendo doesn't know how to either plan their release schedule or to emulate the games cuz man ive waited a year for MM. At least Emukidid, Tehpola and Sepp reveal progress
Re: Wii64
January 12, 2009 07:44PM
Yeah

I dont care even if its at half speed, il still play it!
Whoa, the psp even has a working n64 emulator>?



Edited 1 time(s). Last edit at 01/12/2009 07:46PM by Eman4show.
Re: Wii64
January 13, 2009 03:10AM
lol its funny how so many developers have emulated nintendo's consoles yet nintendo, the makers of the product, are finding it quite difficult.

mind you I dont know whats involved in emulation
Re: Wii64
January 13, 2009 07:48AM
Can someone post the newest revision of Wii64? r466 Seems to be working quite well now.
Re: Wii64
January 13, 2009 08:09AM
I'll get to it eventually...
Here: [[url=http://wiisixtyfour.webs.com/wii64rev466.rar]Direct Link[/url]] (I realize that the meta.xml still says R462; I forgot to change it...)
(Can someone please test to see if it works?)



Edited 4 time(s). Last edit at 01/14/2009 05:44AM by bg4545.
Re: Wii64
January 14, 2009 05:04AM
it works im doing testing now
Re: Wii64
January 14, 2009 07:38AM
Rev 466

Bomberman 64

suffers from "unknown texture format" and "Unknown setTile" CI size set to 0, "RDP: unknown setOtherMode_1:4, "project matrix is both Perps and Ortho". VI's and FPS are at a peak of 50-51 at the very start of ROM loading, then immediately drop to a range of 24-26FPS after "Licensed to Nintendo" etc. and the intro demo are meant to be shown. graphics of said screen are mostly blueish pixelation with some white pixels as well. the next screen has scattered yellow pixels, flashes white then goes black unless I press start, if I continue to wait the yellow pixels appear when the intro demo plays (i will post it wen finished)

The game presents a white screen for approximately 3 seconds then progresses back to black. During the yellow pixelation it displays "CC: unknown alpha combiner source". during a long black screen for the first 3 seconds it varies from 18-21 FPS and VI's then for the next 3 seconds it varies from 9-12 FPS and VI's and then progresses from 12-23 though the numbers are very all over the place.

[www.youtube.com]

Ok ill stop there, this is just a demo of what i think needs to be tested can u please get back to me on if its too much or not enough emukidid, i have some spare time n i wanna help u guys out



Edited 1 time(s). Last edit at 01/14/2009 07:44AM by bobstar89.
Re: Wii64
January 14, 2009 08:12AM
Does the binary given support SDHC cards? When I try and load a game it says "An Error has Occured." I have no idea why...
Re: Wii64
January 14, 2009 01:48PM
If it were compiled using the latest libfat, the binary should have SDHC support...
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