Re: Wii64
January 28, 2009 08:52PM
Mods regulate and keep the forums in order. Unessecary bump posting isnt really cool or nice. Just drop it though because this is starting to get offtopic and mods cant break the rules either :p

Anywhays, bg4545, are you still regularly posting the latest updates?
Re: Wii64
January 28, 2009 10:04PM
Eh.. Well I haven't tried compiling the latest one, but if it works I will post it
Re: Wii64
January 28, 2009 10:11PM
Yeah, thats what I thought. Are you still having problems with libfat?
Re: Wii64
January 29, 2009 12:16AM
No, I don't think so... The last time I tried it, it just wouldn't make a working .dol file
EDIT: I just tried it, but it won't compile [R470]... it stops after,
main/ROM-Cache-MEM2.c: In function 'ROMCache_load':
main/ROM-Cache-MEM2.c:192: warning: implicit declaration of function 'init_byte_swap'
"make": *** [main/ROM-Cache-MEM2.o] Error 1

> Process Exit Code: 2
> Time Taken: 00:01

Edited 2 time(s). Last edit at 01/29/2009 02:03AM by bg4545.
Re: Wii64
January 29, 2009 01:55AM
I tried the r466 build. I couldnt get it to play a game. All my games end in ".v64". I just get a black screen with some tiny white letters and some numbers saying that its running at 1 frame/sec. I have the Wi64 file in the apps dir. And "N64SAVES" and "N64ROMS" in the root. Am I doing something wrong. Do only certain games work. Anyway thanks so much for working on this cant wait for the final version!
Re: Wii64
January 29, 2009 02:02AM
yeah... not all games work, so you must have tried ones that don't
Re: Wii64
January 29, 2009 07:49AM
Alright, I just tried compiling R471 and it got to the end [thanks sepp256]
but it didn't create a valid .dol again...
powerpc-gekko-objcopy -O binary wii64-GX.elf wii64-GX.dol
dollz3 wii64-GX.dol wii64z.dol
* d0lLZ 3.0 - Gamecube Executable Compressor.
* softdev 2005 - []
* wii64-GX.dol - Invalid DOL header!

> Process Exit Code: 0
> Time Taken: 01:28
I don't know if the uncompressed dol would work, but I doubt it...
This might just be my fault, but any help would be nice... =]

Edited 1 time(s). Last edit at 01/29/2009 07:50AM by bg4545.
Re: Wii64
January 29, 2009 01:09PM
Cany you just rename it to boot.dol after the make process is complete? Or change the name of the folder the project is in to change the name of the output .dol?
Re: Wii64
January 29, 2009 05:26PM
Whoa did they make a gx??
Re: Wii64
January 29, 2009 05:45PM
No, thats just the name of the .dol What did you think a gx was?
Re: Wii64
January 29, 2009 06:40PM
Well last time dollz3 didn't work, I tried the uncompressed dol in the tphack and it wouldn't load
I posted an issue on [] and I guess it's just my devkitPro setup... Not sure what's wrong though
Re: Wii64
January 30, 2009 10:07AM
doltool -d wii64-GX.elf and you will have a nice new wii64-GX.dol.
Re: Wii64
January 31, 2009 01:49AM
Yeah, it did the trick!
Thanks emukidid!

EDIT (just to avoid double posting =P):

Yeah! Faster than bg4545! XD just kidding, but anyway, for who wants, rev. 471...

Edited 2 time(s). Last edit at 02/01/2009 12:50AM by DanielHueho.
Re: Wii64
January 31, 2009 07:27PM
Alright DanielHueho, i'll let you take over the unofficial builds seeing as I can't get them to compile anymore, and I don't even use them myself.
Re: Wii64
January 31, 2009 09:50PM
Did you tried emukidid method?
Re: Wii64
January 31, 2009 10:02PM
Nope, I'm sure it would work though
I realized that after I posted, but I didn't feel like editing it out...
But still, I don't even use them, so you could keep doing your unofficial builds
Re: Wii64
February 12, 2009 09:39PM
any updates? no.......................poo
Re: Wii64
February 13, 2009 12:59AM
any updates? no.......................poo
See DanielHueho's post just a little above yours for an updated version of Wii64.
Re: Wii64
February 13, 2009 07:29AM
Rev 466

Bomberman 64

suffers from "unknown texture format" and "Unknown setTile" CI size set to 0, "RDP: unknown setOtherMode_1:4, "project matrix is both Perps and Ortho". VI's and FPS are at a peak of 50-51 at the very start of ROM loading, then immediately drop to a range of 24-26FPS after "Licensed to Nintendo" etc. and the intro demo are meant to be shown. graphics of said screen are mostly blueish pixelation with some white pixels as well. the next screen has scattered yellow pixels, flashes white then goes black unless I press start, if I continue to wait the yellow pixels appear when the intro demo plays (i will post it wen finished)

The game presents a white screen for approximately 3 seconds then progresses back to black. During the yellow pixelation it displays "CC: unknown alpha combiner source". during a long black screen for the first 3 seconds it varies from 18-21 FPS and VI's then for the next 3 seconds it varies from 9-12 FPS and VI's and then progresses from 12-23 though the numbers are very all over the place.


Ok ill stop there, this is just a demo of what i think needs to be tested can u please get back to me on if its too much or not enough emukidid, i have some spare time n i wanna help u guys out

Emukidid is this any help? or is it too specific
Re: Wii64
February 13, 2009 07:47AM
Hey I'm back guys, after a year long break I'm finally back to get to work. So how is the Wii64 doing so far?

P.S. how do you get inside of the C++ in the Wii64 on the computer.
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