Re: Wii64
October 05, 2008 01:19AM
It seems like they're having trouble with libdi, according to the "updates" section. And I am aware of the difference between compiler and interpreter. I just wish they would actively release new versions as they add new features; with ever improvement they make, they should release it as soon as they compile it.
Re: Wii64
October 05, 2008 07:05PM
Does anyone need help with the wii64 emulator, what can i do to help?
Re: Wii64
October 05, 2008 08:20PM
For starters, you could compile the latest build and tell us how it plays.
Re: Wii64
October 05, 2008 10:14PM
Quote
Arikado
For starters, you could compile the latest build and tell us how it plays.

I don't think the developers are trying to hold anything back. From what I understand, they'll need to finish the dynarec before anything will reliably play at full speed so I'm sure they're working on that when they have the chance.
Re: Wii64
October 05, 2008 11:23PM
I didn't say they were holding anything back. If DarkchoesX really wants to help right source, the first step is to compile the latest build. Telling us how it plays would be for the benefit of this topic. After compilation, I would reccomend working on dynarec. I believe the graphics section is whats giving them trouble.
Re: Wii64
October 05, 2008 11:54PM
where in the Wii64 program can i find the source code to do the compile?
Re: Wii64
October 06, 2008 05:59PM
You have to view their google code homepage with a svn client on the source page.
Re: Wii64
October 06, 2008 07:20PM
Do i need a C++, cause i have Microsoft Visual Basic 2008,

is this the right one?
Re: Wii64
October 06, 2008 10:34PM
if you think you can use BASIC on the Wii at all, let alone Visual BASIC, then you are probably not ready to program on the Wii. Unless I misinterpreted your post, in which case I apolgize. Either way, you need a C++ compiler, and some knowledge of C++.
Re: Wii64
October 06, 2008 10:49PM
whodares got BASIC working on wii a little while back. Aside from that, if you don't know c or c++ you can't help because the emulator is written in c and c++.
Re: Wii64
October 11, 2008 07:25PM
seems like they've fixed some problems with dynaric recompiler mode, according to yesterday's update. I hope that now they release a beta soon!
Re: Wii64
October 11, 2008 07:38PM
Hope so, they're on 423 now.
Re: Wii64
October 18, 2008 10:32PM
(first post [:P])

I hate coding... I mean, compilling. Does anyone got the last revision (r424) working? I'm trying over here, but Programmers Notepad just keeps giving me the same boring errors about missing files. Looks the compiler can't find libogc...
Well, I will keepin trying anyway, but if someone got Wii64 compiled, please post here?



Edited 1 time(s). Last edit at 10/18/2008 10:57PM by DanielHueho.
Re: Wii64
October 18, 2008 11:55PM
Did you get helloworld compiled? If you did, libogc isn't the problem.
Re: Wii64
October 19, 2008 01:52AM
wait- how did you get ahold of the source code?! Why would they give the latest version of the source code to you? They told me(through email) that if they released it before dynaric recompiler was done, there would be complaints! If you get it compiled, you GOTTA upload it, man!
Re: Wii64
October 19, 2008 02:30PM
He got the source via an svn client command. Anyone can get it.
Re: Wii64
October 19, 2008 05:04PM
ah... looks like I just might have to try to compile it as well!
Re: Wii64
October 19, 2008 06:08PM
@Arikado

Yeah, I got helloworld compiled (is the template project on devkitpro examples, right?).
But the compilling errors are exactly about not finding some libogc files (gctypes.h and gx.h) in the first source file , and also I try running make with -k and I got a big, immense log file with similar errors... So, I can't compile. :(
Do I need to copy libogc files to Wii64 directory? Or put Wii64 on devkitPro folder?

@strongfan

Man, you gotta chill out :P
Re: Wii64
October 19, 2008 11:00PM
I would take the entire project and put it into one large folder. That folder should be inside another folder called "projects" which should be in the root of the same drive holding your devkitPro folder. Since helloworld compiled for you, that should work. Those are the default locations for placing everything.

By the way, are you using programmers notepad for compilation?



Edited 1 time(s). Last edit at 10/19/2008 11:01PM by Arikado.
Re: Wii64
October 19, 2008 11:07PM
probably because that's what comes with devkitpro
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