if you have the time you could break the mp3s into small bits and use ASNDLIB functions to try and mix them together.by owen - Coding
QuoteYoghurtthanx. I don't get why nobody is helping me. Its not much to do and you get cash. Hows that a bad thing? I'm sure its just a matter of bad timing and lack of experienced programmers. I for instance have not done any 2d programming nor have I touched SDL programming plus I'm working on website stuff now. I assume it would just take a couple days to get up to speeby owen - Homebrew Applications
@profetylen if you knew anything about programming and graphic design you would not have asked such a silly question. I wish I could help out but I am seriously not that advanced in the programming on the wii. Maybe you will have to look outside of the wii homebrew community for C/C++ talent. Of course they need time to get accustomed to devkitpro and the wii but if they are willing and (alby owen - Homebrew Applications
Looks pretty advanced. You have any demo apps that make use of the functionality? I would love to see what it can do without having to set it up and compile.by owen - Testing Corner
@IceD make sure the images/music files load from the SD card so that the user can change them to whatever they wantby owen - Ideas, requests
So each button would load play a different mp3 file that is stored on the SD card. What would be shown on screen? Could easily load some images to go along with the buttons.by owen - Ideas, requests
I think there is still a issue with playing sounds out of the wiimote itself. The sounds may have to be played through the tv using a mp3 file.by owen - Ideas, requests
How young is the child? and would it be real music or playing along with a song/mp3?by owen - Ideas, requests
Cool. The screen is kinda full but could you put the video resolution as well? or maybe that would be pointless. hmmmby owen - Homebrew Applications
cool, Its not something I plan to ever use though. Most cases if I need something Iike that I would use separate IF statements.by owen - Coding
do you know about a thing called C or C++? If you DONOT KNOW C then watch this; if you DO KNOW C then visitby owen - Getting Started
Yeah I understand. I'm definitely always doing option 1. I never do option 2 because its pretty reckless, I always break it into 2 if statements once there is a possiblity that the object could be null.by owen - Coding
I'm always up for constructive criticism! The difference between & and && isn't considered. I never understood bitwise logic in college most of the time I'm just checking if a set if boolean expressions are either true or false. The square effect is a more of a bug than anything else. I imagine it would be interesting if you made the cube a elongated rectangle. Or maybe forcby owen - Coding
Got some videos from wii64 and Cid2Mizard You can see in the second video when he puts more than 4000 stars on the stage you can begin to see the cube. This can be avoided by increasing the size of the box value (which is hardcoded to 3000). At certain angles you can pull off a rain effect. I imagine that if you replace the draw line with a draw texture you could pull off the effectsby owen - Coding
Interesting. I will try it out later. The Helious download is 87mb.by owen - Coding
Yeah that 180000 should really be 32000 since its one star for each point. I will change that later. And I'll remove that extra directional index as well. As for the dynamic storage, I often reuse the array for different effects (only one effect can be active at a time) so I always keep a tight hold on everything that is in the system at any point in time. No deallocation or reallocaby owen - Coding
The starfield is really none interactive, so putting it in a world would not help much. It depends on what you doing really. The flaw in this starfield effect is that if you look at it from the wrong angle the effect is lost. Also if you put too many stars in it you can see the box that the stars live inside. So this trick could not be used for a freespace game. This effect is only good forby owen - Coding
@Titmouse I think 64,000 is fine. Anybody needing more than that should probably not be coding on the wii. :pby owen - Coding
Originally the code was written like this (not exact); GRRLIB_ObjectView( 0, 0,-3000, x_rotation,y_rotation,0, box,box,box); for(i=0;i<star_limit;i++) { //vertical lines //draw a signle point using a line, or a dot if you want GX_Begin(GX_LINES, GX_VTXFMT0, 2); GX_Position3f32(); GX_Color1u32(col); GX_Position3f32(); GX_Color1u32(col); GX_End(); } When I do thisby owen - Coding
Took a couple hours and whipped the demo together; The source is there too so you can chew it to bits, lol. It is in C with bits of GRRLIB. It starts running at 30 fps if you increase the stars to 130,000. In my game I only use at most 400 but its a demo so I push the limits. It could possibly be used for rain too with a few tweaks.by owen - Coding
I was thinking of doing a demo of the star-field particle effect that I have coded and putting up the source in the demo section of wiibrew. worth it? or is it too simple for a demo? I've finished the app, and source is here;by owen - Coding
lol, polymorphic, those things only apply in YOUR classes or code that you can see, most system code avoids syntax magic.by owen - Coding
Wow thats nasty looking. I think its has to do with the position of the file read head/counter/thing. I think you may need a "rewind()" or something.by owen - Coding
From what I see in the snesGX source it maybe that they draw everything to a widescreen texture then squish the texture so that it fits into the 640x480 screen. There resulting in the Anamorphic Widescreen effect.by owen - Coding
I was looking into this recently but sorta gave up. Some applications adjust their x-scale when the wii is set to widescreen mode (The Homebrew Channel, FZero GX, COD:WAW). I haven't seen any homebrew applications that do this trick and I don't know how it is done.by owen - Coding
That list is maintained by the guy from codemii. I don't think you should be editing that page. Editing that page will not help.by owen - Homebrew General
For those who still want to comment and play it early download version 1.993a; (Stage 1 needs some more work and stage 13 is pretty hard but those will be fixed before release in a couple days). Make sure to let me know what you think. Latest Version 2 is now live for download atby owen - Testing Corner
I want to do option 1: Fill all screen viewing a stretched image. Just like in FZero Gx when the widescreen option is selected.by owen - Coding
I'm not sure. its called Anamorphic widescreen but I'm not sure what is used to achieve it. Can't find any homebrew examples.by owen - Coding