yes, it is possible. but parsing a page that you have no control over will lead to big headaches. sites like this have popup ads and stuff like this that you will have to learn to recognize and ignore. and if they ever change the layout / format of the page, you will have to change the way you parse it. so basically, you can make a fully working program right now. and a month down the roby giantpune - Coding
don't even worry about those paths. you first need to figure out how to read a game, find the correct partition, and get the filelist. then you can worry about what folders and files are in the game.by giantpune - Coding
it depends on what files you want to dump from the disc. find the partition you want to get by reading the partition table, you can get the tmd, ticket, cert, ect by ioctl 0x8d. 0x8d reads at the partition offset will start at the beginning of the ticket. then you can use the open partition command and start reading with ioctl 0x71. reading from here, offset 0 will match up with the start ofby giantpune - Coding
get the wiiload binary from the hackmii package that had the HBC installer. follow the instructions here...by giantpune - Getting Started
works great for my miis. 3.2u and the mii channel that went with that. My only issue is that some of them look really grey. like they are sick. But i guess that can be fixed by simply changing a sprite or something. i give this the giantpune stamp of approval.by giantpune - Testing Corner
all wiiware and VC games are made with the official SDK. when you click the button for the manual, it uses libraries that the SDK apps share to draw the manual on the screen. since homebrew doesnt really have a GFX framework library that is shared among them all, you would need to either make this into its own library and link it to you app, or you would need to make it compatible with all tby giantpune - Ideas, requests
just say memcpy(decrypted_buffer, ehcimodule_elf, ehcimodule_elf_size); you just have to make sure the buffer is big enough to hold it.by giantpune - Coding
no? what about ocarina and wiird? wiird already knows where to find the frame buffer, because you can take screenshots with it. so it shouldnt be too much trouble to write a ocarina code to reverse it. its just the fact that nobody that knows how to do it has done it yet.by giantpune - Ideas, requests
just follow the setup guide for devkit on the wiibrew wiki. then you can use any number of IDEs. the makefile tells it to use the devkit compilers and rules. pretty much all the libraries are written in c, so they work with c/c++ just fine.by giantpune - Coding
that question doesnt provide enough information for anybody to help you. are you using a GUI? do you have a console set up? did you use a GUI framework or make your own?by giantpune - Coding
well it seems that enough is already known about the wiifit data to get most of what you originally wanted to know. you can get the mii name, height, date/time of each test, bmi, balance, and weight. and the homebrew app playstats can already tell you stats about how much the game was played. writing the code to get all this wouldnt take a team of people. 1 person could probably write it in aby giantpune - Ideas, requests
you can mail me your wii and ill hook it up. i promise to mail it back. trust me.by giantpune - Offtopic
you can turn that .bin file that is the save file created by your system menu into something else. using the keys of your wii, you can run it through sehger's tool and it will be turned into a group of files that look as it does inside the wii (decrypted). these files would be comparable between saves from all wiis, but you will need the keys from each wii to do this. you cannot compareby giantpune - Ideas, requests
well yes you can look at the data for wiifit with homebrew. you can also have a homebrew app that sends that data to anywhere via the internet connection. but how the hell is the homebrew app gonna know which data in the wiifit save you want? the app will have to parse the entire save file and find whatever info you want out of it. so it will see the save data for everybody. but it can chooby giantpune - Ideas, requests
opening the rar says the folder inside it was last modified 19 april 2008. so obviously he was using libogc and devkit made before that date. also the readme says he is using grrlib 2.0. so that is a clue to how his build environment was set up. anyways, i tried to compile with the latest devkit and i see some shit that needs changed the error about vector and all the cam stuff in grrlib.by giantpune - Coding
after you get the console, you can do printf() and not worry about fprintf()by giantpune - Coding
i think that makefile is broken akirado install: @mkdir -p lib @mkdir -p include @cp $(OUTPUT).a lib/libwiisprite.a @cp source/*.h include/ realinstall: @cp $(OUTPUT).a $(LIBOGC_LIB)/libwiisprite.a @cp source/*.h $(LIBOGC_INC)by giantpune - Coding
this happens when you use preloader or some other hack to load the system menu with a wrong IOS. usually it is caused by people trying to use a cIOS to boot the system menu to play burned games. boot the system menu with the proper IOS. fixed.by giantpune - Software
i would go with an entirely different approach. rather than messing with the HBC or any wads, you can just rename the ppcboot file in the bootmii folder and put a new one there. just grab the ppcskel, which is essentially a "hello world" example for apps to talk to mini instead of IOS. you can already use this code to start any channel which is installed on the wii. so install your homby giantpune - BootMii Beta
or just open up a app on your PC to read the USB gecko output. in windows, run geckoreader.exe, or linux do cat /dev/ttyUSB0 in a terminal.by giantpune - BootMii Beta
yes the makefile from the examples is not the one you should use for most stuff. that is just a tool to help you compile all the examples in 1 go. use one from inside one of the example projects.by giantpune - Coding
huh? you have a for loop that i don't think you used right. also, you have more { than you do }. those things come in pairs. and you have the video init stuff inside a loop. // Set up the video registers with the chosen mode VIDEO_Configure(rmode); // Tell the video hardware where our display memory is VIDEO_SetNextFramebuffer(xfb); // Make the display visible VIDEO_Setby giantpune - Coding
they are appearing there because you have said w.append(&blabla); all you have to do is create the guiimagedata for each of the different pictures and create 1 guiimage with no data. and just append that 1 image to the window. then when you set that image to use different guiimagedata, your image will appear.by giantpune - Coding
i would put the line to create the GuiImage in the section of code where you are creating all the other images and buttons. then you have a part where you append all those elements to a GuiWindow and append the guiWindow to the main window. and then the while() loop. i would put the image.SetImage bit after the append stuff and before the while() loop if you only want to give them 1 chance toby giantpune - Coding
just a thought, but why would you go for the .bin format? the savegame installer/extractor uses the unencrypted save contents. so you can install the thing and cut out a step.by giantpune - Ideas, requests
flatmii + guitar hero customs & other homebrew ISOs only work on 3.2 and lower official updates. so there's at least one reason to stay there. don't be so quick to judge people.by giantpune - Ideas, requests
in that case you want to create the guiimage and all the guiimagedata (in an array) in the base window. then somithing in that window will call a prompt. the prompt will ask what character they wish to use. and you should call the prompt and the user will select a character and this prompt will return a number. then you will be back in the base window and you can say the guiImage.SetImage() sby giantpune - Coding
huh? im really confused. this is proof of concept of what exactly? playing a sound? showing a picture? i think there are already several hundred proofs of that concept.by giantpune - Testing Corner
what i would do is make your own prompt window function. just use the generic prompt as a guide. then in the new prompt function, you should create a GuiImageData for each possible picture that can be displayed. And make a GuiImage and set whatever you want as the default image data. then just use GuiImage blabla.SetImage() to change what the picture looks like depending on what the user seleby giantpune - Coding
i think you guys are putting the horse before the buggy. why are you worried about making a MS office type deal already? first there needs to be a basic notepad.exe version. first worry about getting text on the screen, getting input from a usb keyboard to control the text, and basic copy/cut/paste functions. once that is working, you can worry about what font is on the screen and saving yoby giantpune - Ideas, requests