yeah burning them are difficult, first of all you need an open area, a stove or something similar... then it's kinda dangerous burning the plastic parts, you may burn yourself... and the actual consequences of burning the disc itself is pretty unknown...by I.R.on - Coding
Well all the needed code is in the source I referred. You'll not find a lot of information about the structures used in that code, even wiibrew doesn't have it... Here is the actual structure from ogc, typedef struct _tikview { u32 view; u64 ticketid; u32 devicetype; u64 titleid; u16 access_mask; u8 reserved[0x3c]; u8 cidx_mask[0x40]; u16 padding; tiklimitby I.R.on - Coding
well it's ES_LaunchTitle not Wii_LaunchTitle... take a look at below code... especially launchTitle functionby I.R.on - Coding
Maybe you are using a sdhc card and the program is compiled with old libogc that doesn't have sdhc support... Try using it with a sd card... Or use bootmii@boot2 or bootmii as IOS to dump the keys... ps: as far as coding goes, changing it to suit current libogc should be fairly simple... use below change //fatUnmount(PI_DEFAULT); fatUnmount("sd");by I.R.on - Coding
I once wanted to do something like this... basically I would take the images used by one of those online flash mii editors and just throw into the libmii rotating & sizing those images using grrlib... 2d of course.... but then gave up since it requires a lot of work and I don't have much time to spare for this.by I.R.on - Coding
Old versions of Homebrew browser kept an ip for the repository's address... Ip changed, in the new versions it's fixed.... (I guess it's now trying to resolve the host name of the repository) meaning : you are using an outdated version...by I.R.on - Homebrew General
@SifJar : I don't think nand loader have any role in this... For example channels launched from Crazy Intro doesn't get recorded... be it official channels, or homebrew... It's all attached to the channel/disc start button when you click a certain channel I guess..by I.R.on - Software
Sorry for interrupting the discussion but, I tested the motion plus patch with the below code but it doesn't seem to work... Code executes just fine but exp structure returns 0, also rx, ry, rz values read 0, however call to WPAD_SetMotionPlus succeeds... wiimote init part works, I know that because I read the acceleration values in the rest of the program and they reflect the status oby I.R.on - Coding
I don't think Bootmii does extra magic when loading Homebrew channel, Quotehttp://hackmii.com/2009/08/timing-is-everything-the-case-of-the-unsoftmoddable-wii/ 1. boot2 starts 2. boot2 sets IOS version number to 0 3. boot2 executes es_main() 4. es_main calls ES_LaunchTitle(1-2) (or in our case, IOSxx since we patched this parameter) 5. ES_LaunchTitle recognizes that weby I.R.on - Ideas, requests
I guess because it's directly related to the constant number PI... 1 degree = PI/180 radian, thus 360 degree is simply 360*PI/180 = 2PI radian... From a programmer's viewpoint it doesn't matter much... you need to deal with floating point numbers either way.by I.R.on - Coding
In preloader, just set return to as preloader and have the dol/elf file of "whatever you want to load after going to the menu through the home menu in a game" as an autoboot dol/elf... This would be easier for your... If you want it the real hard way, yes I guess you can patch that code... You should find the relevant dol in the disc, disassemble... search something like ES_GetNumTicketViews,by I.R.on - Coding
Well, QuoteLinked SiteTo build Mono on the Wii, you will need a Mono 2.4 set of class libraries, and in addition to that, you will need to check out the Mono/Wii branch and the special wii support system (obtain this URL from Novell) Bummer, every big open-source project is spoiled by a software giant... this time Novell... Guess you should continue from the ppc-port, that "special wiiby I.R.on - Coding
0x100000002LL is the title id of the system menu...by I.R.on - Coding
Possibly not the neatest but one another way is open your program's dol file in ida pro and search for the first few words out of code dump you see on screen. Though you need to be able to use ida pro, system menu section has some guides about it :by I.R.on - Coding
For simple debugging, you don't need to patch the ogc... You can for example use syslogd, here :by I.R.on - Coding
Don't know if there is a general method used by Nintendo... but you can try these things. 1. Systematically change a single variable in the game (dunno if it's doable with SMG though), save the game... note the change and the savegame file.... gathering enough values to analyze the checksum function used... If the checksum function is complex you won't get anywhere with this meby I.R.on - Homebrew General
Quotedaniel_c_wQuoteI.R.onQuotescanffThanks profetylen, For anyone who's interested in helping or wants to see what their language looks like I've release a windows build for skinning and testing out languages. Thanks, it correctly renders Turkish.. How does it render? Is it using the something from the Windows API? Well didn't check out the source code but basicallyby I.R.on - Ideas, requests
QuotescanffThanks profetylen, For anyone who's interested in helping or wants to see what their language looks like I've release a windows build for skinning and testing out languages. Thanks, it correctly renders Turkish.. I guess you don't have extra folder for each language to skin the other buttons... how do we go about changing them so that you can distribute with youby I.R.on - Ideas, requests
One can extract saves from a nand dump, use segher's zestig program to dump the contents of the nand dump into a filesystem.by I.R.on - FixMii
Well then, Can't see any problem with your code actually, checked where I used mxml and indeed whole xml is buffered into memory. Best way to diagnose the problem is having a means of debugging... If you have wifi I suggest sysdaemon port of Tekwarrior... you can see it's usage here :by I.R.on - Coding
tree = mxmlLoadFile(NULL, fileptr, MXML_NO_CALLBACK); fclose(fileptr); You are closing the file pointer, I guess (not sure) mxml parses xml in a streamed fashion, so that might be the bug.by I.R.on - Coding
In Turkish, "Genre" , "Tür" "Playlists", "Çalma listeleri" "Browser", "Tarayici" "Exit","Cikis" "Buffering", "Depolaniyor" "Connecting", "Baglaniyor" "Stream Error", "Akis hatasi" "Playing", "Çaliyor" "Stopped", "Durdu" "Searching", "Araniyor" "Sorry, SHOUTcast is not responding! Please try again by selecting another genre.", "Üzgünüz, SHOUTcast yanit vermiyor! Lütfen farkli bir tür seby I.R.on - Ideas, requests
@bushing: Hmm, are you sure? Since even homebrew channel or other non-nintendo sdk channels gets recorded... I think system menu handles this log. If you manually launch a channel (through ES_LaunchTitle) nothing gets recorded...so...by I.R.on - Software
And how much will you pay?by I.R.on - Ideas, requests
Well it's not 64k bytes, just 64 bytes.. Here is the 00000000.app files for these channels (mine, eula channel, dvdx) respectivelyby I.R.on - BootMii Beta
Of course then it's legal but don't know comex's restrictions on his nand loader usage, marcan was picky about his. I made a small windows application called HideandSeek, which takes a dol and creates a hidden channel injecting it into a already created hidden channel wad. It's contents are mainly a nand loader and an application dol file. It's currently in testing phaseby I.R.on - BootMii Beta
Neither preloader, nor homebrew channel can sync wiimotes... so you are doomed to use gc controller if you had to switch wiimotes between wiis or in any way need to resync them. Your problem possibly, the wiimote you synced became the second registered wiimote (red hand) and preloader only takes command from the first wiimote.by I.R.on - Homebrew Applications
Failing logic here is : you push the power button and open media player... how will you play games? Maybe you got a spare wii then I guess it's normal. The best thing you can get is a custom ppc dol for bootmii which does the thing you say, configurable editing the config file of that said loader. No such tool exist by the way. Closest thing you can get is the preloader's autoboot opby I.R.on - Homebrew General
Crap was just an example of a legal tool to create a channel... I think what is illegal in that wadder is possibly a banner unintentionally left there... when you unpack wad archives, an extra file called trailer created which is the exact copy of banner file... I guess poor guy left it there since it's of no use when packing a wad, it's just for verification I guess. Of course it'by I.R.on - BootMii Beta
I get "Error 403 - Forbidden" for the link you gave for the sources... As for bmg files, actually I figured out the easy one just staring at the files, unfortunately I don't have a usb gecko so can't do memory dumps and such...by I.R.on - Ideas, requests