You and me both thats why I wrote the app. Well that and my computer illiterate friend who is obsessed with cheating.by linus - Homebrew Applications
You can check out Wiipower's Trucha Bug Restorer. I know it can patch IOS36 but I'm not sure if it will let you install as IOS249.by linus - Homebrew Applications
quote from QuoteChangelog Gecko 1.9.2 * If necessary, cIOS will be used for channel loading Version 1.92 displays the IOS it is using on startup. CIOS 249 allows for rebooting with hooks. Which is needed to apply cheats to wiiware/vc, and was disabled with system menus after 3.2 Wiipower asked this same question on the WiiRd forum but brkirch hasn't answered yet. I think itby linus - Homebrew Applications
Sorry guys, I posted about this on the Code Downloader discussion page but I just notice the thread. Version 1.4 only worked for one day after I released it. Then James added google analytics to the page and this caused my file parsing to freeze. It is unlucky timing for version 1.4 but no big deal. I have written a fix for this and am in the process of testing it now. I will upload version 1.5 lby linus - Homebrew Applications
Thanks for finding the bug so fast. I built the latest SVN checkout. Substitution cheat are working and the complete cheat name is displayed. It is amazing what a big difference two character can make. Also I tested the game genie functionality and it worked great.by linus - Homebrew Applications
@ekeeke Sa3cc:af:NXKXGLIE If you look at this cheat it is NOT a game genie code. The "S" is part of the fceu cheat handling system that implies the cheat is of the substitution variety. There is also another option "C" which can be placed after the "S" to denote a comparison value cheat. This is followed by a standard hex address then the replacement value and a comparison value if necessarby linus - Homebrew Applications
[:]Address(hex):Value(hex):Description This is the standard layout for a cheat. The actual cheat would look like this. SC07e2:30:00:1st Player Score All game genie codes need the S at the begging and I believe this is the key. If I use this cheat it works fine. 0736:63:SMB3 Mario Lives. but the name in FCEUGX will be displayed as "MB3 Mario Lives." as you can see the first letter isby linus - Homebrew Applications
SD explorer is open source. It would be easier to add it then start from scratch.by linus - Homebrew General
@Tantric but you did say you got it to boot thats a huge start. Did you use one of the SDL ports or write new graphics code?by linus - Homebrew General
It took me a long time to find this version and when I did I had to download it from a mediafire link I found on a german forum. To help future cheaters I would like to add this for download from the GeckoOS wiibrew page. This is what the readme says: "This is a unofficial modification of Gecko OS 1.07b, Nuke has nothing to do with the 002 removal. WiiPower" I dont think Nuke will beby linus - Homebrew Applications
Using both ftpii on the wii and cftp on the DS you can download files to the ds. It isnt much but it is a start.by linus - Homebrew General
@Arikado You can use MP3Player_PlayBuffer with a file from the SD card. You just need to read the file into a buffer first. This same code can be used with GRRLib to display a png from the SD card. //variable needed for loading file FILE* pFile; long lSize; char * buffer; size_t result; pFile = fopen ("sd:/test.mp3", "r"); if (pFile!=NULL) { // obtain file size: fseek (pFiby linus - Homebrew General
@Arikado to loop an mp3 using mp3player.c you can add something like this to your main loop. if (!MP3Player_IsPlaying()){ MP3Player_PlayBuffer(...); } or if (!MP3Player_IsPlaying()){ rewind(name of file pointer); MP3Player_PlayFile(...); } hope this helpsby linus - Homebrew General
First you need the txt cheat files. Use Code Downloader from HBB or get them off the wiird database. Second you need to convert them to gct. For this you can use wiicm also on HBB or cheat manager found on wiibrew. Also there is the official pc code manager.by linus - Homebrew Applications
Ocarina has been officialy dead since 10/15/2008. Have you heard of google? Check out my FAQ and get up to date. wii cheat walkthrough Happy cheating!by linus - Homebrew Applications
@spritez, this is great. Much better then my attempt(wiicm). Sorry it took me so long to test it but it works great. You should create a wiki page for it. I just finished an app that downloads the full list for a region then a selected txt file from the wiird database directly to the /txtcodes/ directory. If Nuke is OK with it I will release it. My code downloader works great with your cheat manaby linus - Homebrew Applications
@tudor, alot of people reported the same issue with the codes not displaying. This is due to txt file formating issues. You need to use a linux style text editor and follow the directions in the readme. But you could just simply download the complete list of codes from the wiird database and it will work fine. This is a step by step. First goto www.usbgecko.com/codes/ then select ntsc all on tby linus - Homebrew Applications
@tudor, are you using wiicm or the wii code manager from the wiird forum? The one on wiird forum has alot of bugs, but a new version is supposedly in the works. I assume that is one you are trying to use since you indicated you renamed the txt files with numbers. Try wiicm it can be downloaded from the Homebrew browser. With wiicm you can name the file anything you want. Find the game you wanby linus - Homebrew Applications
The official code manager for GeckoOS and Ocarina/WiiRD cheat codes is for pc. But on the wii you can try wiicm. Download it from The Homebrew Browser.by linus - Homebrew Applications
SMW uses SDL. This port is currently unsuportedwiibrew. and to my understanding only works with devkitproRC15, and libogc20080602. Now wiiapple uses an updated version. This release is very new so my hope is that it works with libogc1.7 and devkitproRC16. The real work of this project is writting the make file. To this end there is a ds port which is built using devkitpro.by linus - Ideas, requests
This is an example that uses MP3Player_PlayFile. I found it on the forum @ entuwii.net. The website is not in english. If you want to complie this example you will need to make a few changes so that it will use asndlib included with libogc 1.7.0, but I hope it helps. /* ASNDLIB Example2: Sound effects and play a MP3 file NOTE: libmad is released under GPL v2. if you release one executableby linus - Coding
check my post on the thread linked above. it has an example of how play an ogg file. also you can check the post about set volume missing in mod play. If you are missing any functionality you can use libogc 1.7.1 from that post.by linus - Coding
@scanff that lib is depricated. shagkur incorporated all of Hermes changes into the current release of libogc. My thanks to them and everyone involved with devkitpro and libogc. If you want to help please point people to the newest information. There is no need to add any libs to libogc 1.7.0 to use sound!!!! It would be nice if someone update the sndlib wiki page with info about asndlib. That woby linus - Coding
If you are using the newset libogc 1.7.0 libasnd is included. So there is no need to add anything or recomplie it for use with oggplayer/modplay/mp3player/ or raw audioby linus - Coding
Here is an example of a simple ogg player using libogc 1.7.0 To start with use tempalte from the devkitpro examples as a base. Add these lines to the template.c file. #include #include #include #include #include "oggplayer.h" // open ogg file and play it fatInitDefault(); SND_Init(INIT_RATE_48000); FILE* ogg; ogg = fopen ("sd:/txtcodes/wiicm.ogg","r"); if( ogg ) { fclby linus - Coding
I was using samba 2.2.3 from the debian woody archives via apt-get install. I am running x-dsl on an xbox. That version of samba is depricated and very old that is why only the legacy port worked. After reading your post found a diffrent samba package from the mydsl testing repository it is version 3.0.25b and it uses port 445 so it works just fine with version 2.0.7. Thanksby linus - Homebrew Applications
netmap registers the port as belonging to net-bios, but im not sure what that means. I only found this solution after reading the log file for samba it said "waiting for connection on port 139" then I saw a description of tinysmb gc on a german site and it listed that it ran on port 445. Ive read alot of samba information and it looks like the default port is 139.by linus - Homebrew Applications
tinysmb uses port 445. Linux samba servers use port 139. I made this change to smb.c recompiled libogc and used the new tinysmb lib with the libogc distro on the fceugc google code page to compile fceu version 2.0.4. I am happy to say my smb shares are now working. This same result should be able to be achieved using port forwarding with iptables/ipchains but I couldnt get it to work.by linus - Homebrew Applications
I cant wait to try your new version, but Im using samba v 2.2.3 and that shouldnt have LM hashes disabled. According to the samba website LM hashes arent disabled until version 3.2. Ive added lanman auth=Yes to smb.conf just in case, but still no successby linus - Homebrew Applications