No, people who code for it has to stick with a language that is still considered alive. Just learn c++, the basics shouldn't take long to learn, the rest is just misc extension rules.by henke37 - Offtopic
Uhm, you are not paying attention to me are you? The pixels are not stored like that, stop using them like this!by henke37 - Coding
There is no current support for using that /dev/ssl thing in IOS.by henke37 - Coding
I just summarized up how to do sound in a wiki article, feel free to comment on it. No, no mixing and no mp3 loading in it, this is the platform specific stuff.by henke37 - Coding
I was reading an old unfinished document about the DSP, and it briefly mentioned that the DSP has a ROM. However, it did not discus what the contents of the ROM would be. While I do not want a full dump and just the general overview of it's contents, has anyone even dumped this ROM?by henke37 - Hardware
That would require a new IOS module one that would always be loaded, it is technically possible, but I don't think you will find anybody who wants to do it that also knows how to do it.by henke37 - Homebrew General
uhm, read the existing posts and learn the texture format for real, it should be a piece of cake to set the alpha channel manually.by henke37 - Coding
For the 3rd time, _pixels is not just ARGB! It is this complicated block format. pixels[3] is the R for (1,0), not the B for (0,0).by henke37 - Coding
Dudes, just use my already written and working class. And please, uninstall the compiler if you even concider it that _Initalized will ready the image for editing, it is a getter and tells you if the image is ready for usage. And you should never need to call it.by henke37 - Coding
Oh, that is just refferering to the generic PCI support that most OSes has by now.by henke37 - Software
I know that I got the format right, since my code and the library code itself uses the property with this dataformat. Any attempts to use it as a plain x+y*width array will fail! If you want to do that, I recommend MY class. Also, don't forget to _Flush the buffer once you are done with it.by henke37 - Coding
I thought the wifi card was placed on a mini pci buss, according to your (bushing's) schematic. For Linux to be able to work with the wifi card the first goal would be access to this buss instead, since the system can just figure the rest out on it's own.by henke37 - Software
The homebrew channel does not use any wads. What you need is properly setup folders on the SD card, that or my Sendelf application.by henke37 - Homebrew General
QuoteWiiPhlexIf it's all embeded into one file it will be a rather lengthy process, although some bitwise manipulations should get it out. Thanks for the buzzword filled post that added absolutly nothing to the topic. And to show you how to do contribute in a topic, here is a reply too! I know that the YAGCD explains the format, look at it. I think it wasn't any wired encoding, justby henke37 - Coding
That method is for the global alpha, but what you want is the real alpha channel in the png file. So get a better png file creator that allows you to specify the alpha channel.by henke37 - Coding
To get transparency, just use the alpha channel in the png format.by henke37 - Coding
I am trying to write a http server, but my code keeps crashing to the crash screen when I run it. The SVN repo of my project can be found at I think that the error is on line 151 of request.cpp, since that is the line that executes before line 163 where the error is reported according to the stack trace.by henke37 - Coding
First of all, chaosteil is plain wrong since he is confused and remembers wrong. _pixels is NOT just (x*width+y)*4, but an extremely fucked up texture format used by GX. Yes, the comment in the source is wrong too. Long story short, it is saved in pairs of blocks of 4x4 pixels, the first block being the pixel values in AR order and the second block being the pixel values for GB. Or as in c coby henke37 - Coding
Well, for most purposes, you don't need to worry about the _pixels property with my code. It's not filled with comments, but the header files should be good enough for people who are good enough programmers to know C++. It's mixed up with the rest of my code for the wiihttpd project, the svn url is:by henke37 - Coding
I have already done manual drawing on an already loaded libwiisprite image. It is easy, you just use the protected member variable _pixels and write some encoding code so that you get the texture format right. Feel free to use my code for this, I comes with some misc basic drawing functions.by henke37 - Coding
I am sure that there will be jpg support in libwiisprite soon enough.by henke37 - Coding
You should verify that the correct overload is called, LoadImage(const unsigned char* path, IMG_LOAD_TYPE loadtype = IMG_LOAD_TYPE_BUFFER) Pass the loadtype explity just in case.by henke37 - Coding