Sure, go ahead and add some links!by Tantric - Homebrew Applications
Yes that's right! Then you can turn them on and off from the Cheats menu after loading the game.by Tantric - Homebrew Applications
Skip the notepad step, just copy the .cht files into the cheats folder, make sure the name of the file is renamed to be the same as the ROM. eg: Super Mario World (U).chtby Tantric - Homebrew Applications
The simplest thing is just to rename any .c files to .cpp - then they will still work the same but be compiled as C++by Tantric - Coding
by Tantric - Homebrew Applications
You can use a mix or just Wiimotes or just GC. But just keep in mind it respects the # the controller is synced to: eg: Wiimote on port 1 GC plugged into port 2 You will never have Wiimote on port 1 and GC in port 1, that won't work.by Tantric - Homebrew Applications
Gah. Stop talking about your USB loader IOS crap. Topic Closed.by Tantric - The Junkyard
Yes, and I'm trying to tell you there's also a technical difference between the official controllers and the 3rd party ones - they behave differently. And if a developer doesn't own any, how are they supposed to implement and test support for them?by Tantric - Homebrew Applications
You don't have to set anything, just plug in the Classic Controller and it will work. Note - only Official Nintendo brand controllers work!by Tantric - Homebrew Applications
Uhh NO. That's what CHT files are for. Pick one or the other.by Tantric - Homebrew Applications
Ok, I think I've found the bug with this.by Tantric - Homebrew Applications
Ah, well perhaps the "problem" is just that I haven't enabled Game Genie codes.by Tantric - Homebrew Applications
And then it should be placed in fceugx/cheatsby Tantric - Homebrew Applications
Is the name of the file .nes.cht or .cht? It should be just .chtby Tantric - Homebrew Applications
Probably - the Wii requires certain memory be 32 byte aligned. If it's not...it can lead to unpredictable results.by Tantric - Coding
Yes, already reported on Google Code. This is the result of the core upgrade, I have no idea what's causing this yet.by Tantric - Homebrew Applications
Yes there was one particular version that this happened - I broke the auto-update :( You'll have to manually update if you find this happening.by Tantric - Homebrew Applications
You were told that by me, and that was just a theory. Besides being a completely different emulator than the other two (which could itself be a factor)! this emulator runs at 32khz while the other ones run at 48khz. the menu sounds all run at 48khz. So the switching from 32khz to 48khz and back might be the issue. I have no idea if this is actually the cause of the problem, or how to fix it.by Tantric - Homebrew Applications
What do you expect me to "look at"? I have no idea what the issue is. So no, it's not coming along.by Tantric - Homebrew Applications
Yes, the solution is to clear the framebuffers before calling VIDEO_SetBlack(FALSE). VIDEO_ClearFrameBuffer (vmode, xfb[0], COLOR_BLACK); VIDEO_ClearFrameBuffer (vmode, xfb[1], COLOR_BLACK); VIDEO_SetNextFramebuffer (xfb[0]); VIDEO_SetBlack (FALSE);by Tantric - Coding
that's right, it's really easy. find an svn client, download devkitpro svn. then type make and make install in the libogc folder. done.by Tantric - Coding
2.0.6 just released 10 seconds ago fixes this.by Tantric - Homebrew Applications
hq2x filter would cause this.by Tantric - Homebrew Applications
You will have to download the latest SDL Wii from SVN, follow all of the instructions posted at: Under "Compiling" You will also have to compile the latest libogc from SVN.by Tantric - Coding
You should be using the latest libogc from SVN, download the package of required libs (smpeg, etc), and use the latest Wii SDL from svn. If you're new to this you should be following these instructions, clearly posted on the front page of the SDL Wii site: Good luck!by Tantric - Coding
The Wii has 2 memory blocks, commonly called MEM1 (24MB) and MEM2 (64MB), and in libogc they are Arena1 and Arena2. Check out system.h on libogc: void* SYS_GetArena1Lo(); void SYS_SetArena1Lo(void *newLo); void* SYS_GetArena1Hi(); void SYS_SetArena1Hi(void *newHi); u32 SYS_GetArena1Size(); ...and the same ones are there for arena2 So to get the amount of Arena1 available: SYS_GetAby Tantric - Coding
Ok I've found and fixed this save loading bug for the next version. QuoteEmulator will have an error sometimes when trying to boot up a ROM. This one I don't know what the problem is...by Tantric - Homebrew Applications
Ok I've found and fixed this bug for the next version.by Tantric - Homebrew Applications
Yes, what's happening is parts of that game are rendered as 256x224 and other parts are 512x448. hq2x does what it sounds like, doubles the resolution so 256x224 becomes 512x448. But then the 512x448 can't be doubled (since it already kind of is), so the simplest solution was to turn off the hq2x when drawing those scenes. Please remember that the hq2x is just experimental.by Tantric - Homebrew Applications