I have this problem when I try to print a const char * using printf nothing outputs on the television screen. If a print a constant it appear fine but if I use a %s nothing is outputed. what am I doing wrong? my C code looks like this; engine_console() Object3D_LoadModel( "model/sspaceship01.obj", "model/sspaceship01.png", 2 ); and the function I use to print to the screen looks like;by owen - Coding
I thought about converting everything to guVector once but I eventually went crazy and changed it back to single variables. I added a z collision check ahead of the final check so that should help it down to 8x checks if I am lucky. The sphere check would have to be modified to operate in 3 dimensions because my game has cubes which are often elongated in the X,Y or Z direction - so we woby owen - Coding
html parsed out my less than sign. here is it again:by owen - Coding
QuoteTitmouseSorry Owen – that was a bad joke about you using plain C, I would never have a dig at anyone’s coding skills. Apologies for poking fun at you; dire attempt at trying to get you to move over to C++ No offence taken. The only problem C++ solves for me is dealing with strings. Aside from that I have bigger problems like shadow mapping.by owen - Coding
I'm keeping stuff as simple as possible if that is the dark side then so be it. Here is how I do collision check for 2 boxes in 3d, since I'm only dealing with the collision boxs. the fx, fy and fz variables correspond to the scale value of each boxe. (if there is a faster way to do this check then let me know). bool check_diff(int n1, int n2, int fat) { return ( ( (n2>n1)by owen - Coding
@titmouse what about the radios of the current vessel? do you check that?by owen - Coding
Just and Update, I'm still working on the new version, as soon as my model designer comes back online I will add the 2 new models and be able to upload something for you all to test next week. A couple days should resolve any issues that may have popped up when I was randomly changing variables to make the engine work with the new models. Debugging on the wii is hard, there is nothing worby owen - Testing Corner
I started out aiming for the 2 mb limit but now I've seem to have out grown it and I am looking at roughly 8-10mb unzipped. Assets including 3d models, png textures and mp3 music files take up most of it.by owen - Coding
I think that if it had support for 3d tvs a black hole would develop in our space time continum and kill us all.by owen - Homebrew Applications
Just put the instruction here so that if anybody wants to do it in the future we can point them to this thread.by owen - Coding
@g_man are those the same sockets you use to make online multiplayer games?by owen - Coding
I've started working on this game again after about a month long hiatus. I've finally gotten someone to create the 3d models. A new build is coming in the next couple of days for testing.by owen - Testing Corner
I'm working on the next release of my homebrew game: - I already have a guy creating 3d models for me. Anybody interested creating back drop images for a forward-scrolling 3D Sci-Fi rail shooter? Requirements * you should have some kinda experience with image editing tools! * It would be good if the interested person is at least familiar with forward-scrolling 3D Sci-Fi rail shooterby owen - Ideas, requests
well good luck, I'm clueless when it comes to transformations and matrix.by owen - Coding
No, I doubt the Wii could handle that many. You need to do tests to see how much stuff you can put on the screen before it starts to drop frames, The sooner you test the limits the better you are in the end. They do not have to be complicated, just draw a bunch of models on the screen. You will quickly see. Also its good to have a frame rate counter. Look in this; This morning I got aby owen - Coding
Currently I loop through all the faces of the object and check for collision , so it does not matter if the object is non-aligned. Well you can try using the Bullet physics engine ( ). or Any of the other free ones available;by owen - Coding
depending on how flexible your code is you would use the big cube test first, then afterwards you would do a detail check for collisions in the model. You really do not need allot of memory to do these simple checks. try it on a simple model first before trying to work on larger models. I am currently working on a similar problem with my gameby owen - Coding
how complicated are your models? If your models are simple then you can use a set of coordinates (usually a cube around the models position) to check if a collision or over lap has occurred between objects in the scene. e.g. if x1 > x2 and x1< (x2 + width) then collision=true; do this for all axis.by owen - Coding
And you could save the last level the player completed so that the player can continue from there the next time they start up the game. Doesn't really need a fancy menu though, just a "continue" option. The game is pretty solid with the features it has, eventually you could even make a iphone/android version, consider anything you add from this point on to be optional prettiness. Prettineby owen - Testing Corner
The control styles that you have now work for the most part. As for the level editor, you might as well do it on the wii but a level editor is not really necessary since only a small percentage of people will utilize it. If you are still going to do a level editor on the wii then all you would need to do is allow the player to select different objects from a list then be able to point to whereby owen - Testing Corner
you could make it 10% bigger (the starting position only), the particle that flies through space can stay the size that it is presently because it is easy to see. Or you could make it flash or twinkle in someway. I think it maybe competing with the background stars but it could just be me, wait until you get a second opinion on that. I was watching the video again and I think that for soby owen - Testing Corner
The control is still very imprecise when it get to the harder levels. Also put a marker for the last place that the B button was pressed. And make the starting point bigger, probably make it another small planet instead of a red dot. If you watch Cid2 play the game you will see that he knows what to do but has no way of making small precise changes to his trajectory. I suggest having 2 control sby owen - Testing Corner
This is not something you need to worry about. In any case you will have to learn some new things whenever you change you programming environment - its a fact of life. It is highly likely that the Official stuff will be easier to use, setup and come with more documentation and support to help you but I have never seen the official stuff. My best guess is that you will have to change everythinby owen - Getting Started
I use ticks_to_millisecs(gettime()); from the #include ogc/lwp_watchdog.h library in devkitpro. I don't know much else about it though.by owen - Coding
ok, cool, I see, I'm just starting in c programming and I am not much of a artist so I can't help. good luck.by owen - Ideas, requests
I think it has been ported to everything. Most of Angry bird's quality is in its art design, not so much the game itself. As for flash; flash is to javascript as word is to notepad. Javascript can do everything flash can but you can't do it as quickly or take as many compatibility risks. As I said before, flash is a tool, last time I did any flash work was in 2002 and most of the fiby owen - Ideas, requests
I never saw angry birds as being ver ground breaking either way but Flash as a tool is a great. Well until they started to turn towards a Java style coding structure then I just never looked at it again. If I could run flash apps on the wii I would probably test it out because as a tool its very functional. Of course javascript as its uses but its no Flash GUI replacement. I've neverby owen - Ideas, requests
try the "format" option in the end of the wii settingsby owen - Homebrew General
The nintendo channel was updated for the 3DS. make sure you read the message next time before you give people a heart attack.by owen - Homebrew General