That's a function from an older libfat. The newest libfat has combined that function with fatUnmount - so you only need to call that one now. Just use the latest SVN libfat/libogc and modify your source as required.by Tantric - Coding
FCE Ultra has cheats capability but this hasn't been added to FCE Ultra GX. Why? Because no-one's done it, that's all.by Tantric - Homebrew Applications
First off, we're always talking C/C++ code here (eg: x86 ASM is a no-go). For compiling existing libraries for use on the Wii, see the set of instructions I included in the Freetype compile I did. This applies to other libraries as well. They call this "cross-compiling" - meaning compiling on one architecture (eg: x86) for another (PPC). Some libraries compile without any modifications reby Tantric - Coding
Make it a data DVD, burn as ISO9660 + Joliet. If you have a modchip, install Patchmii. Then install DVDx (whether you have a modchip or not). You will have less grief if you follow the correct folder paths: eg: snes9x/roms fceugx/roms vbagx/romsby Tantric - Homebrew General
Hit your controller. Yes, I'm serious.by Tantric - Homebrew General
QuoteArikadoI may be mistaken but I remember seeing somwhere that the extraction process is slower than downloading the files. Yes the extraction process is the biggest holdup. There's two solutions (the best being to do both). 1) Find out why it's so slow and fix it 2) Perform extraction in parallel with the download (eg: as you're downloading), then you wouldn't notice howby Tantric - Homebrew Applications
QuotePSPDevWuntsWiiHBI thought Wii was fully Capable of 54G ? It is, in theory. But something is gimped somewhere, possibly in IOS. Right now you get much slower speeds than you could get out of 54G. It's not a big deal for internet access via the Wii, but for networks it's pretty slow (eg: 600 KB/s as opposed to 2.5 MB/s).by Tantric - Homebrew Applications
It's worth mentioning that the Wii wireless is painfully slow, as compared to regular wireless.by Tantric - Homebrew Applications
Where's the source for this?by Tantric - Homebrew Applications
It's not in the works for any emulator, including Wii64 (ie: it's been conceived of but not worked on). It may happen some day, but that day is not anytime soon.by Tantric - Homebrew Applications
No idea if it'll help, but try this beta I've posted on the Snes9x GX site.by Tantric - Homebrew Applications
So you can see (browse) the files on the share, but you just can't load them? That message is only supposed to appear if one of the 4 SMB settings is blank.by Tantric - Homebrew Applications
Sorry, there's two definitions of sleep() - one is msecs, other is secs. Never used sleep() on the Wii myself. If you need small increments use usleep() or nanosleep() Syntax for usleep is usleep(500000); - will wait 1/2 sec (this I'm sure about) ;)by Tantric - Coding
sleep(1000) will wait for 1000 msecs or 1 second.by Tantric - Coding
I would suggest trying the official versions, rather than someone else's compile. Who knows what revision that compile actually is...and could quite possibly be the problem.by Tantric - Coding
Ignore henke37, he doesn't know what he's talking about. libfat has recently been updated, and the disc interfaces have been moved out of libfat and into libogc. Neither project is officially maintained on git, so you're not guaranteed what you download from git is a sane copy. Not all changes have been merged. You can either modify the git version as required, or download from theby Tantric - Coding
You're out of luck on system menu 3.4. See here.by Tantric - Homebrew General
If you get this message you're probably trying to load a .elf file. Look for a .dol file for the app you're trying to load.by Tantric - Homebrew Applications
Follow the structure in the distributed ZIP. That's what it's there for. So: /apps/snes9x/boot.dol and snes9x/saves NOT /apps/snes9x/savesby Tantric - Homebrew Applications
QuotepwiggiI'm hitting this same problem in vbagx 1.0.5... using in-game save (not save states), /vbagx/saves is present; I can see/load save files that were made some time ago, but no new ones can be created. Deleted the old xml file, uninstalled & reinstalled vbagx through homebrew browser... I'll try downgrading to an older version... was this ever verified to be a bug / is a fiby Tantric - Homebrew Applications
You can't do the power off in the callback itself, or it'll freeze. Use the callback to set a flag, and check that flag. do it like this: WPAD_SetPowerButtonCallback( triggerPowerOff ); // WPADShutdownCallback void triggerPowerOff( s32 chan ) { powerOffRequested = true; } ... in your main loop: if(powerOffRequested) { SYS_ResetSystem( SYS_POWEROFF, 0, 0 ); }by Tantric - Coding
QuoteTheManuelIs there any way to play local multiplayer on Gamboy Advance games that used the system link feature? I'm instrested in Legend of Zelda: Four Swords in particular (I know there is a Gamecube version). I wonder if the emulator features some way allowing local multiplayer through splitscreen. The link feature is broken at the moment on VBA-M. So, until that gets fixed you cerby Tantric - Homebrew Applications
Quotedaniel_c_wI never tried any GBA emulator, but I am surprised, that the Wii would not be powerfull enought to have multiple instances of GBA emulations running. One problem is that VBA is written for Intel architecture (x86 asm). The Wii has a PPC chip. So I'm using the C core of VBA for most stuff, which is slower.by Tantric - Homebrew Applications
QuoteArikado WPAD_Init(); for(int pause = 0; pause < 150; pause++){ } //Check for button press Try this, it'll slow everything down for a tiny bit. Modify 150 if necessary. That won't work at all. If you want to "slow down" you can try sleep() or usleep(). But this still wouldn't help you with what you're trying to do.by Tantric - Coding
WPAD_Init() should be the first thing you do (unless you want DVD, in which case DI_Init() should happen first). Assuming you run it this early, your program shouldn't have to wait.by Tantric - Coding
Thanks for the follow-up. This information might be very helpful to others.by Tantric - Homebrew Applications
Actually no. The default ports for linux samba are 445, 139, in that order. See this link for this section: Quotesmb ports (G) Specifies which ports the server should listen on for SMB traffic. Default: smb ports = 445 139 139 is more of a "legacy" port - beginning with Windows 2000 MS moved to port 445 as the default for their SMB. And actually the legacy ports are 137-139, TCP/UDP.by Tantric - Homebrew Applications
This is interesting. Look it up - SMB over IP is supposed to be 445. SMB + NETBIOS is 139. We don't have netbios here which is why 139 doesn't seem like the right choice. Correct me if I'm wrong...by Tantric - Homebrew Applications
QuotestrongfanSame with every new emulator(except Wii64). Just download an older version. Not every new emulator, just the ones I broke ;) Snes9x GX, FCE Ultra GX, VBA GX.by Tantric - Homebrew Applications