The wiimote only supports BT Core Spec 1.2 (Read Remote Version Information returns LMP v2) which defines 0b11 as "Reserved for future use". As I said, use 0b10 for the first packet and 0b01 for any additional packets if they're needed (which won't happen if all your packets are smaller than the MTU). It might help to view logs of bluetooth data between a wii and a wiimote. Here'sby tueidj - Hardware
0b11 is an invalid value for the packet boundary flag. The first packet in a segment should use 0b10 and any following packets should use 0b01.by tueidj - Hardware
The next step is connecting the HID L2CAP channels but you said it disconnects immediately... maybe you waited too long to connect after putting the wiimote into discoverable mode.by tueidj - Hardware
Once you get the wiimote connected (by activating discovery mode using the sync button) you can do an authentication request. The wiimote will send a link key request, answer with a negative reply and it will request a pin (note that you should set the pin type to variable before this), send the wiimote's BD_ADDR as the pin code and authentication should complete. Then open the wiimote'by tueidj - Hardware
Yes the wiimote must be discoverable - that's the only time it will have page scanning enabled (which is how a device "hears" incoming connections) since the normal behavior is for the wiimote to initiate the connection rather than the wii. What was the disconnection reason given by the wiimote?by tueidj - Hardware
By "psm" I meant page scan mode, which has been deprecated in later versions of the specification (replaced by the "reserved" parameter). From experience 0x0018 (DM1+DH1) definitely works for the packet type, R1 should be used as the page scan repetition mode, clock offset can be copied from the inquiry result with clock_offset_valid set or just leave it unset (that's what nintendo does).by tueidj - Hardware
What are the link control parameters (packet types, psrm, psm, role switch allowed...) being used to establish the connection?by tueidj - Hardware
Wrong. The SD card size does not matter if letterbomb is being used and any extra files on the SD card do not matter.by tueidj - Getting Started
Nothing will happen to them in both cases.by tueidj - Getting Started
If you're using the letterbomb exploit you can use a SDHC card. If you're using one of the exploits that require a game you must use a regular SD card. Those are the only differences.by tueidj - Getting Started
If your wiimotes work fine on their own without a nunchuk attached, the IOSes have nothing to do with it. Also I'm curious how you get a DSI exception screen from the wii's home screen since it's not a homebrew app.by tueidj - Getting Started
That screen is not bootmii, it is what is known as the Hackmii installer and handles installing bootmii and HBC only. Use a wiimote to control the menu options.by tueidj - BootMii Beta
Link removed. That is not a "FREE way to unbrick" your wii and this forum isn't to be used for advertising. From the sounds of things you don't even have keys for your wii. It is D.E.A.D., dead.by tueidj - FixMii
Since I'm guessing you probably don't own any of the required tools to do that, it would be cheaper (and safer for your friends) if you just bought a used wii.by tueidj - FixMii
Upgrading a wii to 4.3 does not magically remove the gamecube hardware, if it had any before the upgrade.by tueidj - Homebrew General
Update it.by tueidj - Homebrew General
That is completely irrelevant, as is most of this thread since letterbomb is available.by tueidj - Software
If it can already load the letterbomb exploit the SD card is irrelevant. It must be something else like the naming of the boot.elf file, maybe you have file name extensions hidden in windows and the file is misnamed (boot.elf.elf). Tick the "Bundle the Hackmii installer for me" box when downloading letterbomb and extract the complete .zip file without touching any of the files.by tueidj - Getting Started
QuoteMASTER260Wait, since when did they make games that use the Message Board FC? Since around the end of 2009, when Nintendo realized everybody hated using different friend codes for every game and gave developers the ability to use the system's friend code/friend list instead. I think Guitar Hero 5 was the first game to make use of it. Removing the ability to send wiiconnect24 messages wilby tueidj - Homebrew General
I have a feeling it will actually cause issues with a few games, particularly newer games that use the message board friend code instead of game-specific friend codes. There have already been reports of these games not working correctly on WiiUs (since they don't have wc24).by tueidj - Homebrew General
Make sure the date is set correctly.by tueidj - Getting Started
OP: You are going to have to pay someone to fix this for you, and even then there's a good chance it won't be fixable at all. There is no more help that this forum can give you.by tueidj - FixMii
It's easily possible but I doubt you'll see it integrated into libogc due to the poor bluetooth support.by tueidj - Wii U - Wii Mode
Quotemetroid_maniacHow would he check his Boot1 version?By dumping the NAND (using the hardware flasher) and looking at the beginning.by tueidj - FixMii
Then I suggest you move your sensor bar to a lower location. A "calibration program" can't do anything because there is no calibration data involved in how the wiimote's camera reports the location of the sensor bar.by tueidj - Ideas, requests
Go into the wii settings and check that the sensor bar position (top or bottom) matches where it is located with regards to your screen.by tueidj - Ideas, requests
QuoteMega_MarioI considered it. Only issue is that it'd take about 614K of RAM, and I want my debug screen code to be the smallest possible, to not steal too much RAM to the game itself. One possibility, however, would be to take from the game's heap...But if it's for a crash dump the memory doesn't need to be held in reserve, it can be taken from plenty of places since theby tueidj - Coding
If it's for a crash log only, why not use a different area of memory to create your blue screen of death and then put the address in the XFB register when it's ready for display?by tueidj - Coding
You have 5. The verification process is to make sure the blocks were copied to the SD card correctly.by tueidj - BootMii Beta
Step 1: Don't talk like an idiot. Step 2: Get a new SD card and put the old files on it. Step 3: Don't mention USB loader GX or any other warez related crap on this forum again.by tueidj - Getting Started