Quoteowenwow, you have a ton of things that you want to implement. I do not even know where to start with a comment. Overall good luck. is there any chance that it will/could have a API for allowing multiplayer homebrew games? even if it is just random people? Thanks! I am planning on making some sort of API for other homebrew, that way people could see what games you are playing, and you cby jsmaster - Ideas, requests
I have decided to pick the WiiConnect project back up. Any comments, or questions can be posted here. If anyone can help in ANY way, it would be very appreciated!by jsmaster - Ideas, requests
QuotescanffQuoteHman360I don't know if any of you have noticed, but the Google SVN doesn't seem to have been updated since July...correct me if I'm wrong. (There is a 12% possibility that I am.) Yes that's true. I've had absolutely zero time to spend on homebrew lately. I'm sure it's the same with JSMaster. Absolutely right. I just had to suspend developmeby jsmaster - Ideas, requests
Yes, it would be incredibly easy, since there is already a zip library. Basically, someone just needs to make a GUI to use with the library.by jsmaster - Ideas, requests
Quotebg4545QuoteWaxyPumpkin72QuoteJellycoronauh define "graphics"? Like the spritey thingys and the background? Yes, I'd like a definition too...I might be able to help out. Same here simultaneous post... Yeah I can try to get some together.. Great! I'll start coding some of the game without graphics while I wait.by jsmaster - Ideas, requests
By graphics, I mean the "spritey thingys" and the background =p. This means the helicopter, some type of repeatable image to create the walls, and the blocks that act as barriers to the helicopter. Also, maybe a title screen, and a blow-up animation for the helicopter. I think that's pretty much all I would need to start with.by jsmaster - Ideas, requests
If someone gets me graphics for this, I'll make it.by jsmaster - Ideas, requests
I might do it.. It'd be cool to have an online score database to see how you compare to everyone else. I could also make the game... better (add difficulty options, better graphics, etc.)by jsmaster - Ideas, requests
Well a flash game wouldn't be able to be ported, but cloned. I'm willing to bet there is already a clone of that, which could be ported if it is open source. Or someone could just clone this, since it is a pretty simple game.by jsmaster - Ideas, requests
I think people mainly want dynamic loading for plugins.by jsmaster - Ideas, requests
QuoteKammesenninNo no no, I'm simply saying the first MAJOR thing I'll try is Wolfenstein, I'm not jumping ahead of the smaller steps... It's not the first language I've ever tried to learn, I know I have to keep it small at first to be sure I grasp all of the concepts of the code, and how to apply them. Just... once I get the hang of it, and have a fair understanding ofby jsmaster - Ideas, requests
QuoteKammesenninQuoteArikadoQuoteKammesenninI think I'll maybe start with my own port of Wolfenstein 3D after going through the tutorials. Uhm, I think you should start with "Hello World". Yes, that is always the first or second tutorial to any language, which I did say I was doing the tutorials first. EDIT: Perhaps you thought I meant tutorials to porting Wolfenstein? If so, my apologies..by jsmaster - Ideas, requests
QuoteKammesenninQuotejsmasterAccording to wikipedia, the requirements for Quake 3 are: 3D graphics accelerator with full OpenGL support, Pentium II 233 MHz or AMD 350 MHz K6-2 processor or Athlon processor, 64 MB RAM, 8 MB video card, 500 MB of free hard drive space, 100% DirectX 3.0 or higher compatible sound card, CD-ROM drive (600 kB/s sustained transfer rate). Looks like the Wii couldby jsmaster - Ideas, requests
According to wikipedia, the requirements for Quake 3 are: 3D graphics accelerator with full OpenGL support, Pentium II 233 MHz or AMD 350 MHz K6-2 processor or Athlon processor, 64 MB RAM, 8 MB video card, 500 MB of free hard drive space, 100% DirectX 3.0 or higher compatible sound card, CD-ROM drive (600 kB/s sustained transfer rate). Looks like the Wii could handle it, as long as Quake 3by jsmaster - Ideas, requests
QuotescanffAlso all of the GL would need to be ported to GX. Yes, can someone please do this? =Dby jsmaster - Ideas, requests
With some work, yes.by jsmaster - Ideas, requests
Hmm maybe not. First, try installing Preloader, and tell us if it worked.by jsmaster - Ideas, requests
Oh... Have you tried StartPatch? It requires a trucha-signed IOS36. EDIT: Try Dop-IOS to get a trucha-signed IOS36.by jsmaster - Ideas, requests
Use the bootmii config editor. That's all you need to do.by jsmaster - Ideas, requests
QuoteSteelSLasherwould it not be possible to create a lib that has functions of the same name as opengl functions but uses gx to render (not sure if thats the wrapper since i have never had to use a wrapper i dont know how they would work and i am not sure but from my personal knowledge this would fit better in the ideas, requests board but i supposed it could be in both in a sense Yes, that wby jsmaster - Coding
Yeah, that's what I thought. I was just wondering if porting it would be worth the effort. I wouldn't want to port it if it ran at an unplayable framerate. It would be really cool to have ManiaDrive on the Wii, I love that game!by jsmaster - Coding
Yeah that's the major thing that would need ported. There is an OpenGL wrapper for GX already, though I don't know if it is usable. What I really wanted to know is if the Wii has the ability to run games made with the Radyium game engine so that they are playable.by jsmaster - Coding
Could the raydium game engine be ported? If it is possible, would the it be usable?by jsmaster - Coding
QuoteSifJarQuoteHyperHacker You'd need an x86 emulator to run Linux to run Wine to run Windows. Wine doesnt run windows, it runs windows programs. I think that's what he meant, just a typo..by jsmaster - Ideas, requests
QuoteHyperHackerQuotejsmasterNope because Wine Is Not an Emulator. Just porting Wine wouldn't be enough. You could run it on Linux, but I doubt it would be usable.Actually you couldn't, for the same reason. Windows only runs on x86/x64, therefore Wine only runs on said as well. You'd need an x86 emulator to run Linux to run Wine to run Windows. At that point you may as well skip thby jsmaster - Ideas, requests
You could look at the libwiigui tutorial. It's not completely finished, but it is already very helpful.by jsmaster - Coding
Nope because Wine Is Not an Emulator. Just porting Wine wouldn't be enough. You could run it on Linux, but I doubt it would be usable.by jsmaster - Ideas, requests
& is the bitwise AND operator. Held is just a collection of 32 bits, and each bit represents a button. The buttons (WPAD_BUTTON_xx) are just variables where only the bit that determines whether a certain button was pressed is set to 1. The & will only return true if one of the bits "overlaps", or both are set to 1. This is kind of confusing, and hard to explain. Read up on bitwise operations hereby jsmaster - Coding
That sounds right to me. Before you write anything to the framebuffer, it is still filled with garbage.by jsmaster - Coding
Just run it. I think you have to press 1 or something to start it, IIRC. Finding the source to GeckoOS will take some Googling to find. The hacks.ini file is just a list of memory patches with the offset and value. Since it doesn't seem like you would have any idea of what this means, someone else will have to do this for you. If you can find the source to GeckoOS, I'll give it a shot.by jsmaster - Ideas, requests