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Wii64

Posted by SonicFan49 
Re: Wii64
November 01, 2008 01:54PM
Emukidd actually updated the goals section of the mupen64gc page for the first time since like May.
Re: Wii64
November 07, 2008 10:54PM
So, any new news?
Status update?

I saw on Wiibrew : "07 November 08: DCelso has added an unofficial wii64 r435 version with wiimote+nunchuk support"
does this one work any better?
Its appearance re-kindled my curiosity.
Re: Wii64
November 07, 2008 11:20PM
did he release a compiled version?
Re: Wii64
November 07, 2008 11:27PM
Yes, it's already compiled. This is an unofficial version. He modified the latest source so that games work with the wiimote and nuchuck. I'm having trouble downloading it. The link keeps breaking.

EDIT: I'm really pissed off. The link keeps breaking at 40 - 60%. I've tried to download it more than ten times. Can anyone offer me a mirror?



Edited 1 time(s). Last edit at 11/07/2008 11:30PM by Arikado.
Re: Wii64
November 07, 2008 11:34PM
worked fine for me! I'll upload it!
Re: Wii64
November 07, 2008 11:37PM
Nevermind strongfan! Tehskeen just posted their own download.
Re: Wii64
November 07, 2008 11:46PM
looks like I gotta un-register from ripway, now!
Re: Wii64
November 07, 2008 11:54PM
Tested:
Mario Kart 64 - Screen said 22VI/S and 14FPS That seems really slow to me, but the speed felt more than playable to me.
Re: Wii64
November 07, 2008 11:55PM
Tested: Ocarina of Time
Results: Returned me to the main menu

Tested: Majora's Mask
Results: Crashed, but that's do be expected(after all, it's a 8mb expansion game and it only supports 4mb)

EDIT: can someone tell me how loading from a DVD works? Can I use a DVD-RW on it?

EDITEDIT:
Tested: Mario 64
Results: Runs at half speed in "Pure Interpreter" mode. The sound is pretty screwy, but it in a way sounds really cool. It crashes if you go into "Interpreter" mode, which I think is just Dynaric Recompiler but renamed

Tested: Lylat Wars
Results: Epic Fail

Tested: Everything else
Results: Epic Fail

Tested: Loading a ROM
Results: Code-Dump screen of hell



Edited 4 time(s). Last edit at 11/08/2008 12:42AM by strongfan.
Re: Wii64
November 08, 2008 12:54AM
Tested
Castlevania 64 - Screen said 22VI/S and 14FPS Game felt slow. Sound was horrible.

Goldeneye 007 - Code Dump upon starting
Re: Wii64
November 08, 2008 12:57AM
sounds like WiiSX is working better! haha...

hope this comes out soon... wish I were learning C++ instead of C#
Re: Wii64
November 08, 2008 01:01AM
Is there any particular reason why it won't load when I use the HBC, yet it loads fine with the TCP loader?
Re: Wii64
November 08, 2008 01:10AM
BUAAAA!!!! (crying)

How he compiled that? It was impossible...
Oh, damn it. Finally I will play N64 on my Wii, or almost...

In the latest video of Wii64, F-Zero was running smoothly, so I will give a try on that.

EDIT: (following the previous layout...)
Tested: F-Zero X (U) (.z64)
Results: Runs at great speed, around 40-55 fps, with sound disabled, in Pure Interpreter mode. Unfortunatly, the game crashes when tried to start a race.

Tested: Super Mario 64 (U) (.n64)
Results: Runs at average, around 12-20 fps, with sound disabled, in Pure Interpreter mode. The game is actually "super-fast" in some screens, like the slot selection and star selection screens. For some reason, looks more pretty here than when I play it on Project 64.

Tested: Banjo Kazooie (U) (.z64)
Results: Doesn't run at all. Just go backs to the emu menu.

Tested: Kirby: The Crystal Shards (U) (.z64)
Results: Looks promising, runs at 40, even 60 fps, although with some GFX glitches, in Pure Intepreter mode, with no sound. However, when I skipped the intro, and was going to start first level, I got back to emu menu, and it refuses to play again.

Something to note: I'm having some issues with the emulator randomly getting back to the main menu. Sometimes I can manage that by just choosing "Play Game" again, but sometimes this doesn't work at all.



Edited 2 time(s). Last edit at 11/08/2008 02:30AM by DanielHueho.
Re: Wii64
November 08, 2008 02:10PM
I've got the same return to menu randomly issue.

The build has been removed from wiibrew and tehskeen.
Re: Wii64
November 08, 2008 05:41PM
why has it been removed?
Re: Wii64
November 08, 2008 07:43PM
Maybe because it comes WITH A VIRUS!!!
BWAHAHAHAHAHAHAHA!!!!

Just kidding, probably was a request from the Wii64 crew. The emu is still very buggy, after all.
Re: Wii64
November 09, 2008 03:00PM
feh. To anybody who wants it, I can send it to you. Just don't expect much!
Re: Wii64
November 09, 2008 07:25PM
I'm very dissapointed by this. I thought it was a lot farther along in development.



Edited 1 time(s). Last edit at 11/09/2008 07:25PM by Arikado.
Re: Wii64
November 09, 2008 08:32PM
Well, that's why they didn't release it. They didn't want people complaining. SO EVERY ONE SHUT YOUR um... KEYBOARDS OTHERWISE WE MAY NEVER GET ANOTHER LEAK LIKE THIS AGAIN!!!!!!!!!

Alright, we need somebody who can compile it so we can test as they go along. Everyone who can get Devkit PPC on their computer(so not me, obviously) should try and compile the latest version, and whoever compiles it first will be our person. That person ("hero", as I'll call them) should compile every new version that is released and release it(but encrypt it with a password, so that emukidid won't kill us) for download.

Sound like a good plan? If not, ignore the completely bull-crap post.
Re: Wii64
November 09, 2008 09:15PM
It's a good idea, BUT, dcelso, as far I know, is the only fella who got Wii64 compiled. Maybe another people made it, and can keep compiling, but...

Speaking of dcelso, the build he made is personalized with Wiimote support. So maybe this is the reason for the randomly appearing menu bug.
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