BUAAAA!!!! (crying)
How he compiled that? It was impossible...
Oh, damn it. Finally I will play N64 on my Wii, or almost...
In the latest video of Wii64, F-Zero was running smoothly, so I will give a try on that.
EDIT: (following the previous layout...)
Tested:
F-Zero X (U) (.z64)Results: Runs at great speed, around 40-55 fps, with sound disabled, in Pure Interpreter mode. Unfortunatly, the game crashes when tried to start a race.
Tested:
Super Mario 64 (U) (.n64)Results: Runs at average, around 12-20 fps, with sound disabled, in Pure Interpreter mode. The game is actually "super-fast" in some screens, like the slot selection and star selection screens. For some reason, looks more pretty here than when I play it on Project 64.
Tested:
Banjo Kazooie (U) (.z64)Results: Doesn't run at all. Just go backs to the emu menu.
Tested:
Kirby: The Crystal Shards (U) (.z64)Results: Looks promising, runs at 40, even 60 fps, although with some GFX glitches, in Pure Intepreter mode, with no sound. However, when I skipped the intro, and was going to start first level, I got back to emu menu, and it refuses to play again.
Something to note: I'm having some issues with the emulator randomly getting back to the main menu. Sometimes I can manage that by just choosing "Play Game" again, but sometimes this doesn't work at all.
Edited 2 time(s). Last edit at 11/08/2008 02:30AM by DanielHueho.