QuotedancinninjaSo I need makefiles for each cpp file then?No, there are ways of having a single makefile reference multiple .cpp files. Also, you can have each one make it's own executable. Just look up makefile tutorials on google.by g_man - Coding
for your code, all you would need is this: u8 *bufPtr = 0x92000000; FILE *fp = fopen("path to file starting from root","rb") fread(bufPtr,1,size_of_file,fp) void (*entry)(); entry = (void *)relocateDol(bufPtr) IOS_ReloadIOS(correctIOS) //Do clean up stuff, like deallocating memory entry(); assuming that correctIOS is the IOS you want to use, and that the file you want to use is a .dby g_man - Coding
is it a .elf. If so, look at the elf to dol convertor.by g_man - Homebrew Applications
QuoteWaxyPumpkin72Are you sure its not just the SD card itself; not the slot? this was discused here For apps, usb support has to be built in by the developer. It isn't hard, I think it's just a matter of changing the words sd: to usb:. As for bootmii, usb support is a little harder. Because there isn't an IOS running there isn't native usb support. There would have to beby g_man - Homebrew General
I'm assuming you can use a savegame if it was from vba for the PC, otherwise I doubt it. I don't see a cheat feature at the time.by g_man - Homebrew Applications
look here If you look it tells you how your SD card should look for applicationsby g_man - Homebrew Applications
I don't think that would work, but as far as understanding the source, if (kMap & KEY_A) { if (getItem(index)->size == 0) { updatePath(getItem(index)->name); index = 0; } else { if (supportedFile(getItem(index)->name)) { u8 *bufPtr = memoryLoad(getItem(index)); void (*entry)() = (void*)0x80001400; /* Do the right relocation. */ switch (validateHeadby g_man - Coding
I believe the demos are signed, plus DS Download Play hasn't been reverse engineered yet. I think. So currently It isn't possible.by g_man - Offtopic
have you looked at the header file. If I remember right there are definitions for different note frequencies.by g_man - Coding
can you post the exact error you are getting?by g_man - Coding
what warnings is it returning, if they are releted to void * try casting.by g_man - Coding
Isn't the number of wiimotes supported the same as the number of players supported, except for a few obscure cases?by g_man - Feedback & Support
It can be coded in either C or C++. I would recommend getting fimiliar with console programs, but don't worry about programming for the windows GUI, it is irrelevant. Try not to get too overwhelemed with the source of egsisting apps, all they are are a bunch of function calls. To start out try to make a prgram that responds when you hit a button, returns the number of times you have hit theby g_man - Coding
try using this if(sym!=0){ printf("ScanCode: %c\n",sym); } I havent tested this, but it should print the scancode of the number. Use this to determine if the scancodes are the same.by g_man - Coding
I don't think that could work, because the wii would have to act as a router, which it can't do, i don't think.by g_man - Software
QuotenewlifeThankyou so could i use any interger i want as instead of time info? aslong as i declare it first? and then would it be useable just like a normal interger? Kinda, the timeinfo variable is a tm struct, which looks like this: struct tm { int tm_sec; int tm_min; int tm_hour; int tm_mday; int tm_mon; int tm_year; int tm_wday; int tm_yday; int tm_isdst;by g_man - Coding
yes, timeinfo is the integer, while ascrime turns it into a stringby g_man - Coding
Try formating your usb drive, It think that might be the problem. But before you do make sure to backup all of your files. You should also try another usb device, The problem could also be that the wii doesn't like your usb.by g_man - Coding
The game is a flash game. It was made using flash. If you don't know what flash is go to adobe.com and download the free trial of flash professional. Flash is primarily used to make animations, because that is what it is designed to make. Also flash is an interpreter for a language called Actionscript. Actionscript can differ greatly in many parts from C, as it is meant to be used with the aby g_man - Ideas, requests
thanks, i didn't see that beforeby g_man - Offtopic
It is working for me again, but it takes a while for the server to respond(the page to load)by g_man - Offtopic
Do you still have bootmii as boot 2 installed, are the files set up correctly? Have you installed anythin like CIOS?by g_man - Homebrew General
Ok I figured it out, dophin wasn't displaying the location of the sprites right, but it works fine on the wii.by g_man - Coding
I haven't tested but if you don't like it you can still install the previous version.by g_man - Offtopic
Ok, I think I could figure it out if I got the position that the planets were actually being drawn to. Is there a way to get the number of pixels away from the center a sprite is. Right now I am using 320-getX(), which doesn't work because the sprite is technically being displayed at 320,240.by g_man - Coding
I hate when that stuff happens. With most things computers in genreral unistalling and reinstalling or restarting your computer usually helps the problem. It also never hurts to pray that it will work. :)by g_man - Offtopic
I couldn't find anthing major in your code, but if the screen is changing you are corruption video memory somehow. What I would suggest is find the largest size the alsorythm works for. This will make it easier to find your bug. Or you could do it the cheap way and only allow it to fill up to the largest ammount it can until it stops working, then run it again in the sapce that needs to be fby g_man - Coding
QuoteSifJarQuoteg_manRegular make still works right. Try reinstalling devkitpro one more time. After you delete it, delete any enviromental variables that currently point to any devkitpro files. Also delete the part of your path pointing to msys. Reinstall it again, and make sure to place it in the root of a partition like C: or D: (This isn't required, but it will get rid of the chance forby g_man - Offtopic