QuotewhodaresAs for copying the channel once installed. I can copy it off my Wii for you to try and install. It will depend on what versions of IOS and the System Menu you have installed whether you are allowed to copy it back to the Wii. We are talking about using the system menu to copy the channel to sd card, right? Wouldn't the channel be signed and/or encrypted witch keys only foundby daniel_c_w - The Junkyard
QuoteDrLuckyif you picked up a random guy on the street and brought him to your house to play in a 2 player game, it would still be legal... You are comparing apples to oranges. That are 2 very different situations. If you pick up a random guy, inivte him to your home, you do not have to create a copy.by daniel_c_w - Homebrew Applications
Quoteekeekethey does not "overlap", maybe I was not very clear: it's just that, a NTSC video signal has approx. 480 visible lines, that you could decomposed in odd and even lines in interlaced video (480i), odd and even lines are displayed alternatively : ...snip... in non-interlaced video (240p), there is no odd/even field distinction and only odd (or even) lines are displayed , ..by daniel_c_w - Homebrew Applications
QuoteDrLuckyalso, wouldn't some sort of server need to be set up in order for the emulators to be able to connect to each other? ...snip... The last issue would be game "compatability" both users would have to use the EXACT SAME rom in order for it to work. ...snip.... I don't think it would be piracy since if your friend comes over to your house to play as a second playerby daniel_c_w - Homebrew Applications
QuotestrongfanThis is evident in Brawl's online play. I did not really analyze Brawl's network behavior, but my from a few sessions I came to the following guess. The game uses a client/server model. The best internet connection becomes the server (so far so good Nintendo :D) For the player on the server-Wii the game is Lag-free! For everyone else the game is as laggy as his connectby daniel_c_w - Homebrew Applications
QuoteTheManuelWell, it's worth to ask ourselves how PC games or even Wii games do it nowadays to see it that approach can be used. Not really, because that games are tailored for online play, as opposed to SNES games, which are tailored for local play. The network data, are generated by the games, not by their environments (emulators). In general every genre has it's own approach.by daniel_c_w - Homebrew Applications
Quoteekeekeif you didn't get any new messages, i think it's better to just keep input state in old state rather than pausing emulation and losing some frames exactly. The pause is only needed the resinc both emulators. When the sync is lost you have no other choice. In a lan environment that is no problem, because the lantency and ping is good enough to execute any remote input on eiby daniel_c_w - Homebrew Applications
Quoteekeekeit's not important but lines are always displayed at the exact same location on odd/even fields Do you mean that the scanlines of both fields are congruent (overlap each other)? That's definitely not the case.by daniel_c_w - Homebrew Applications
Quoteekeeke I don't think it's a good idea to pause emulation when a input signal takes too much time to arrive The pause is needed, because otherwise both emus will loose sync. The problem with this approach: Quoteemulator 1 (main task) read FIFO and if (start_1 + time() ) >= (start2 + timestamp), updates player 2 data on its side emulator 2 (main task) read FIFO and if (startby daniel_c_w - Homebrew Applications
Quotewhodares2. Emulators know when the console's "memory" is altered, it could send all alterations across the network (Address|Length|Data...) In theory, sending the input data is enough, right? Every alteration of memory is a definite result of user input. And sending every Memory alteration would use to much bandwidth. I am more concerned about latency. How to keep two games in sinby daniel_c_w - Homebrew Applications
Quotekaillera style? How does it work? Are only the input data sent via the network or is there more to it?by daniel_c_w - Homebrew Applications
Quoteekeekeand will only display even lines, exactly like a real console would do Real consoles only displayed even lines? Didn't they use the sam image for both fields?by daniel_c_w - Homebrew Applications
QuotewhodaresWhen they use unplayable, it might be a simple case like the update partition on discs "requiring" you to update your system before you can play the game and they assume you won't be able to get the game running. That's a good speculation. It is not a far fetched as Nintendo may brick Wiis on purpose.by daniel_c_w - Homebrew General
QuotewhodaresReally, I can :-) Although I am no lawyer It says "your access to the Wii Network Service may be disabled and/or the Wii Console or games may be unplayable" And where does the "Nintendo makes" as in "Nintendo will try on purpose" come from? English is not my native toungue and I am no lawyer as well, but Nintendo propably had lawyers to write its EULAs. Lawyers usualy deal wby daniel_c_w - Homebrew General
QuotestrongfanIf he can make it run at 49 fps before Wii64 can, then Wii64 goes out the Window. Why is 49fps an important treshohld?by daniel_c_w - Offtopic
Quotepwiggi QuoteIf we detect unauthorized software, services, or devices, your access to the Wii Network Service may be disabled and/or the Wii Console or games may be unplayable. The language in those last eight words seems pretty clear: use homebrew, and we reserve the right to brick your machine. Sorry, but that interpretation is either wrong or far fetched. Let's take a look at Ninby daniel_c_w - Homebrew General
QuoteeyesofnovaNintendo really hasn't got a clue. About what? As far as we outsiders can tell, the only parts of Nintendo, that do not have a clue, are the system-programmers.by daniel_c_w - Feedback & Support
Quoteeyesofnova Quote I know that one of the big homebrew developers made an effort to contact Nintendo about a potential hole in the system that would allow for pirated games to be played and never received a response from the company. Didn't (bushing) recieve a response from Nintendo? What kind of answer did you expect? How far could Nintendo be constructive about that? Theby daniel_c_w - Feedback & Support
Quotesebass11how do i check if it is a PAL or NTSC Where did you buy your Wii? What are your options under Systemsettings / Video (for example: 576i, 480i, 480p)? Did you use anyregion changer?by daniel_c_w - Homebrew Applications
QuotetonaThe Shop Region now locks (You can't change it as of the latest Shop Update) How? Is the region of the shop stored on the serverside?by daniel_c_w - Homebrew Applications
Well, somebody can copy the contents from megacd games to a dvd. The emulator could read from there.by daniel_c_w - Homebrew Applications
Sounds like a video issue. Is your wii PAL or NTSC? What are your video settings.?by daniel_c_w - Homebrew Applications
Quotepwiggi QuoteTheir only EULA you must agree to is for their Network Services--which they are in perfect right to ban you from--and you have a right to opt out of. The crux of my concern is whether Nintendo can legally disable my Wii for any reason whatsoever. It seems to me that no matter how they dress it up, they are destroying my private property. Nintendo is not destroying your priby daniel_c_w - Homebrew General
As of now Auto-update hasn't happend to anyone, right? (Or did Nintendo start Autoupdating and I missed it?)by daniel_c_w - Homebrew General
So a program could either delete cache.dat or replace it witch a sane one.by daniel_c_w - Homebrew General
Let's assume, that the Wii caches banners from discs on its internal memory: wouldn't the following work?: -create a program that clears the cache (where is it stored in the internal Memory?) -create an autobooting disc with that program -make sure your System Menu is not patched to ignore Autobooting discs p.s.: I dout Nintendo caches, because even if I did not change the diby daniel_c_w - Homebrew General
As of now, there is no need for that.by daniel_c_w - Homebrew General