why doomsday? even if nintendo can patch it away, our current Wiis will still work fine.by daniel_c_w - Offtopic
a suggestion: do not just say ntsc or pal to differ between the versions. for example: the uk dvd of fantastic 4 differs a lot from the german one.by daniel_c_w - Homebrew Applications
QuotestrongfanThe PSX is built on a 32 bit platform. The N64 is built on a 64 bit platform. In other words, the N64 is twice as powerful as the PSX. Is my sarcasm detector broken?by daniel_c_w - Offtopic
How far is the Linux port in development? XBMC is tied very strongly to x86 architecture and the XBOX SDK.by daniel_c_w - Homebrew General
QuoteDood77I wonder if the old version of the .wad is floating around the intarblag somewhere.... Wii64 or Starfox64? I still have the first Lylat Wars (PAL Starfox64) on my Wii. Never updated it.by daniel_c_w - Homebrew Applications
as far as I know, WiiSpeak uses an USB connection. My guess is that it will use a propertiary protocoll, that is optimized to be easy on bandwidth. therefore bluetooth headsets are at least 2 big steps away.by daniel_c_w - Homebrew General
what exactly are you talking about? do you mean modding the (official) VC emulators to add customizable button mappings?by daniel_c_w - Homebrew General
Can somebody please explain to me, how ocarina wokrs? Where does it reside in memory? How does it stay active?by daniel_c_w - Homebrew Applications
Quotestrongfanat least BASIC isn't as hard as #include int main(){ cout >> "Hello world! This is more work than there needs be!"; return 0; } Only to find the console window just flashes at you, then you have to say [...] Moral of this story: make them learn a language easier than C++. That's not a problem of the language (c or c++). You are having problems witby daniel_c_w - Homebrew General
Are any infos about using Wii-Speak in software avaiable ? There are a lot of IFs concerning that. IF we can use Wii-Speak and IF we cann keep the code to run Wii-Speak in memory and IF we can keep this code runing alongside Smashbros and IF we cann make it use the network connection alongside Smashbros, then it could work.by daniel_c_w - Homebrew General
I've been thinking about it. Did you mean 480p everytime you wrote 420? Otherwise I am shocked, that they used a rendering surface with 420 lines. Should provide some natural anti aliasing :Dby daniel_c_w - Homebrew General
420p? Is the framebuffer limited to 420 lines?by daniel_c_w - Homebrew General
QuoterokujouSince the Wii can run games at 576p (PAL), Officially the Wii can only output 576i50 480i60 480p60. So unless some Homebrew made a "PAL" Wii output 576p, it can't. Or at least we do not know.by daniel_c_w - Homebrew General