People can put their libraries in c:\Windows, but I wouldn't advise that either. It's still bad advice, better advice would be to update the makefile.by Tantric - Coding
Actually that advice is outdated. You should download the libs from and place them in c:\devkitPro\portlibs\ppc, not in the libogc folder.by Tantric - Coding
1. I believe the only thing that can cause this is if you have a Korean Wii and change the region, and then try to update to 4.2 2. You can't. But you can make a backup through BootMii and later restore your Wii to the earlier state. 3. It's not simple removing *all* traces, but you could delete the HBC channel (via the System Menu), for starters... 4. Depends on what the code does.by Tantric - Homebrew General
No no. The problem is that mxml (and all other libs) get statically linked. That means that once they are compiled, the .a only works with a compatible environment. Simply recompiling mxml itself from its source code, under your environment, will fix the problem. That's what I've done. Here, I've uploaded my copy for you:by Tantric - Coding
It does not and probably never will have ntfs support.by Tantric - Homebrew Applications
It's already skipping frames as best it can. Simple fact is the emulator can't keep up. The Wii doesn't provide enough power to do so for the current code.by Tantric - Homebrew Applications
Already fixed for the next release.by Tantric - Homebrew Applications
I took a look, and found a bug in FCEUX itself that was causing this. I've fixed it for a future FCE Ultra GX release, and submitted a bug report to the FCEUX team :)by Tantric - Homebrew Applications
No.by Tantric - Homebrew Applications
It's also not possible to lose the boot1 vulnerability either. If you have it, you have it. 4.2 will not remove it, only boot2 BootMii - which you can just reinstall.by Tantric - Homebrew General
Please post a report on the FCE Ultra GX site with a specific game that doesn't work, but does work on FCEUX 2.1.2 I'll have a look at it.by Tantric - Homebrew Applications
FCE Ultra GX is a direct port of FCEUX and so supports everything it does. FCEUX the merged efforts of a bunch of side projects, including CaH4e3's. You would have to check that project's documentation and/or source code, or ask on their forums. But generally speaking that project (and the Wii port) will have the most and latest mapper support.by Tantric - Homebrew Applications
CaH4e3 is a member of the FCEUX team. When he or anyone else posts updates, I port those updates. Nothing else really to say on the matter.by Tantric - Homebrew Applications
Bugs like this that are to do with the emulator (FCEUX) itself should be reported to the FCEUX team - www.fceux.comby Tantric - Homebrew Applications
This appears to be broken, sometimes the VBA GX saves seem to be corrupted. It's the saving and not the loading. A non-corrupted save will never fail to load. But a corrupted save will always fail and never load properly. It's strange, I recompiled the old versions (2.0.7 or 2.0.8) and the same thing happened on the recompile. So maybe this new bug was brought out by my dev environmeby Tantric - Homebrew Applications
QuoteSteelSLasherQuotePhoenixTankI'd guess he means HTTP1.1. i did mean 2.0, some servers use a non-existent protocol which somehow fits into http 1.1 and thus break some apps, but i could have meant 1.1 as well as that had backward compatibility issues as well Please refrain from posting on the forums if you have absolutely no idea what you're talking about.by Tantric - Coding
I've added ogg and mp3 playback examples to the devkitpro examples.by Tantric - Coding
Of course. Works fine for me. But I saw this after I did a 4.1 upgrade. Either: fix your DVDx install (remove your old one, install a new one, etc), or install IOS 202. Or both.by Tantric - Homebrew Applications
scanff is 100% correct. 640x480 is the way to go, and you have to keep in mind some of these games weren't designed for TV display which has overscan (it has nothing to do with Wii in specific) so you may have to add a black border, or better yet, move those cropped elements toward the middle.by Tantric - Coding
diff_usec is declared in lwp_watchdog. so it sounds like you have an old libogc.by Tantric - Coding
Why don't you follow the compiling instructions?by Tantric - Coding
Known problem with FCEUX itself, not just the Wii version. Will be fixed for the next release.by Tantric - Homebrew Applications
QuoteprampaFor example, with libwiigui i try to compile the demo but have problem with oggplayer.h and tremor link and in video.cpp, with libwiisprite, during the linking, i get this message "/home/chaosteil/code/wii/libwiisprite/source/quad.cpp:100: undefined reference to `GX_Position2f32'" a reference to /home/chaosteil/code/....what's that???. Make sure you have the latest libwiiby Tantric - Coding
It really depends more on what you're trying to do. Are you making an app or a game? grrlib is a general graphics library. libwiisprite is more for 2d games. and libwiigui is more oriented toward menu design (see Snes9x GX), and can be combined with the other two, or any backend code. If you're making an app, libwiigui could get you started fastest, and can be complemented by grrlib.Youby Tantric - Coding
dhewg has written some console code that works in GX, I would suggest using that.by Tantric - Coding
Setting up a console would be pointless as it's not visible with GX enabled.by Tantric - Coding